Development
With Leisure Suit Larry III, Sierra decided to return to the adult-oriented themes, which were almost absent from Leisure Suit Larry Goes Looking for Love (In Several Wrong Places). The artistic style of the game's characters (particularly Larry) are more cartoony and exaggerated than in the previous game, which opted for a realistic approach. The instruction manual which was packaged with the game resembles a tourist manual, with several "advertisements" which function as codes for bypassing Sierra's copy protection.
As was the case with Leisure Suit Larry in the Land of the Lounge Lizards, the game begins with a series of tongue-in-cheek questions to which the authors reasoned only adults would know the answer. As before, however, this process can be skipped by pressing Ctrl-Alt-X. The number of questions answered correctly determines the games "Filth Level", which displays itself on a scale from 1 to 5: The lowest level (Mother Goose) bars players from viewing any of the game's titillating scenes; alternatively, the highest level (Totally Raunchiest) leaves all instances of nudity intact. Although the game contains several instances of nudity, none of Larry's sexual encounters are shown explicitly. On the higher "Filth" levels, players are also given the option to input an expletive which is repeated throughout the game.
The ending sequence of Leisure Suit Larry III, which involves a rampage through Sierra's offices, includes many self-aware jokes which are prevalent in Sierra games. At its conclusion, Larry interrupts Sierra programmer Roberta Williams as she is "directing" the whale escape scene from Kings Quest IV. Williams herself was featured on the box art of Softporn Adventure, a 1981 Apple II text adventure which served as the basis for the original Leisure Suit Larry title.
Read more about this topic: Leisure Suit Larry: Passionate Patti In Pursuit Of The Pulsating Pectorals
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