History
LORD was created by Seth Robinson of Robinson Technologies and is currently maintained by Michael Preslar. Robinson began to write LORD in Pascal to run on his Bulletin board system. As he did not have access to other door games such as Trade Wars, he needed something that would occasionally bring people back to the BBS. The first version of LORD only featured the chatting and flirting systems. Over time, Robinson incorporated features that he had seen work well in other games: for example, the restricted number of turns per day, and the concept of random events, came from a futuristic casino game. Eventually LORD became a mixture of action and romance.
Initially only intended to run on his own BBS, Robinson eventually received offers from users who wanted to run it on other systems. After the first sale, word-of-mouth advertising increased its popularity.
LORD was a successful game, and by 1993 many BBSs had active communities of players. Over the next few years, MUDs began to overtake BBS door games as the multiplayer online format of choice, and in 1998 Robinson sold the game and its sequel to Metropolis Gameport. He went on to write other small games for PC and mobile platforms. His final release of LORD was version 4.00a.
Metropolis Gameport contracted Michael Preslar on January 8, 2001, to continue the game's development. The most recent version of LORD (4.08) was released in 2009 (via the DOSEMU patch archive). According to Preslar, further updates to the LORD software are planned, including a web application and versions for ELF-compatible Linux and Unix systems (completed but available only to beta testers).
Read more about this topic: Legend Of The Red Dragon
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