Lee Seung Seop - Possible Symptoms

Possible Symptoms

Excessive use of video games may have some or all of the symptoms of drug addiction or other proposed psychological addictions. Some players become more concerned with their interactions in the game than in their broader lives. Players may play many hours per day, neglect personal hygiene, gain or lose significant weight due to playing, disrupt sleep patterns to play resulting in sleep deprivation, play at work, find themselves in the middle of nowhere looking into space for a considerable amount of time, avoid phone calls from friends, or lie about how much time they spend playing video games. In one extreme instance, it was reported that a seventeen year old boy would play for periods of up to 15 hours, skipping meals and only stopping when he blacked out.

Other scholars have cautioned that comparing the symptoms of problematic gaming with problematic gambling is flawed, and that such comparisons may introduce research artifacts and artificially inflate prevalence estimates. For instance Richard Wood has observed that behaviors which are problematic in regards to gambling may not be as problematic when put into the context of other behaviors that are rewarding such as gaming. Similarly Barnett and Coulson have cautioned that discussions of problematic gaming have moved forward prematurely without proper understanding of the symptoms, proper assessment and consequences.

Read more about this topic:  Lee Seung Seop

Famous quotes containing the word symptoms:

    Murderous desire, hatred, distrust are nowadays the accompanying signs of physical illness: so thoroughly have we embodied our moral prejudices.—Perhaps cowardice and pity appear as symptoms of illness in savage ages. Perhaps even virtues might be symptoms.
    Friedrich Nietzsche (1844–1900)

    A certain kind of rich man afflicted with the symptoms of moral dandyism sooner or later comes to the conclusion that it isn’t enough merely to make money. He feels obliged to hold views, to espouse causes and elect Presidents, to explain to a trembling world how and why the world went wrong. The spectacle is nearly always comic.
    Lewis H. Lapham (b. 1935)