KOF: Maximum Impact 2

KOF: Maximum Impact 2, released in North America as The King of Fighters 2006, is a 3D competitive fighting game produced by SNK Playmore and released for the PlayStation 2 in 2006. It is the sequel to The King of Fighters: Maximum Impact, which itself was a spinoff of The King of Fighters series.

Read more about KOF: Maximum Impact 2:  Plot, Characters, The King of Fighters: Another Day, Reception

Famous quotes containing the words maximum and/or impact:

    I had a quick grasp of the secret to sanity—it had become the ability to hold the maximum of impossible combinations in one’s mind.
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