The Click Community
Because it offers an easy but powerful form of game programming, the Click series of products has created a large community of users that like to play the games made by others and keep updated on what various members are developing. Since the beginning of the Click series many of the games produced have achieved high levels of presentation, gameplay and design, and have thus received wide acclaim across the community. In rough order of release-date, here are some well-known games that are famous within the community (all of them freeware):
- Destruction Carnival
- Eternal Daughter
- Knytt
- Seek & Dread Online
- Super Ken Senshi
- The Spirit Engine
- Tremor 3
- Triumph! War 2099
The Community is currently held together through the game developers' own websites and a very small amount of "Community Sites" that keep viewers updated on newly released games and development logs, maintain forums and occasionally provide time-limited game making competitions. Two well-known Click communities are GameBuilder.info and The Daily Click, both known for their members who regularly participate in community events and the sharing of projects. Notable Click developers that are still producing include, Natomic Studios and Apocalyptic Coders.
As with many creative internet communities, various trends have occurred in Click, most obviously the more recent preoccupation with making games that feel extremely retro, as though they have been ported from the NES or an arcade game.
Some of the more popular games go on to appear in magazines, usually from European, Australian, or US publishers. Most notable developers to achieve this status are Fallen Angel Industries, Natomic Studios, Crobasoft, Starlord Interactive and the now deceased team Newklear .
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Famous quotes containing the word community:
“He thought that, because the community represents millions of people, therefore it must be millions of times more important than the individual, forgetting that the community is an abstraction from the many, and is not the many themselves.”
—D.H. (David Herbert)