Story
In the introduction to the game, a view of Castle Daventry is shown, when suddenly, a mysterious cloaked figure appears. He enchants the castle, causing a whirlwind to appear, which soon engulfs the castle and lifts it out of sight. Because he is out walking when this happens, King Graham is the only member of the royal family to be left behind. He returns to the castle to find that it has disappeared, and is soon confronted by a talking owl named Cedric.
Cedric witnessed the cloaked figure's attack, and tells Graham that it was a powerful, evil wizard named Mordack who stole the castle. Cedric then brings Graham to the land of Serenia, where his master Crispin resides. Crispin is also a wizard, but a good one, who gives Graham some advice, his old wand, and a piece of white snake which allows Graham to speak with animals. Graham then starts on his journey.
Later, Graham learns that Mordack is the brother of the wizard Mannanan, who Graham's son, Prince Alexander, turned into a cat in King's Quest III: To Heir Is Human. Mordack has imprisoned the castle and royal family of Daventry out of revenge, and threatens to feed the royal family to Mannanan unless Prince Alexander agrees to restore him to his true form. King Graham travels through the land of Serenia, gathering helpful items and information, and eventually makes his way to Mordack's island to save his family from their impending doom.
Read more about this topic: King's Quest V: Absence Makes The Heart Go Yonder!
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—Ralph Waldo Emerson (18031882)