Kingmaker (board Game) - Play

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Kingmaker involves strategy and conflict conducted on different levels.

The Wars of the Roses involved fighting between factions of nobles. In Kingmaker, each noble has a limited combat strength which is augmented by titles, offices, mercenaries, and certain other cards held in the player's hand. If the player moves nobles to the same space as one or more enemy nobles, they can attack them. A ratio of the strength of the two forces of nobles is tallied, an event card drawn, and the ratio printed on the card determines if victory is achieved. If the force is defeated, all nobles in that force are captured and may be executed or ransomed. Most of the named places on the map have fortifications with significant additional defensive combat strength, but using these can get the player's nobles besieged, with potential loss of all defenders.

Politics is another key aspect of Kingmaker. Parliament existed in 15th century England, and can be summoned under specific circumstances in the game. Unfilled offices and titles are assigned in Parliament, which can result in quite of lot of power changing hands. In Parliament, each noble uses their acquired voting strength in the House of Lords and the House of Commons to decide how to assign the spoils. A majority vote is required in both Houses to assign any title or office. Nobles who are weak in combat strength can still be strong in either Lords or Commons votes, and vice versa. Those who control the senior members of the York and Lancaster families or the crowned King (or Queen Regent) gain significant additional voting power as well. Parliaments are not convened often, and much deal-making amongst players can ensue. Erstwhile enemies on the battlefield may come together to distribute valuable offices and titles to bolster their position.

The real contest is often a contest of diplomacy. One strong player can be brought down by any number of weaker players working together, and threats, promises and agreements can be easier ways to get the desired results than by using brute force. Players can trade many types of cards, and agree on future spoils of war or honours awarded. However, no agreement made in the game is binding; supposed allies can change sides at will. The winner is often the player who manages to double-cross the other players just before they double-cross him.

Besides untrustworthy rival players, the random events deck will often disrupt a player's long-term plans. Certain powerful nobles, officeholders, and even bishops can be called to deal with peasant revolts, incursions by the Scots, piracy and other such random events. Those controlling the King may find themselves dragged to diplomatic meetings in remote (and vulnerable) seaside towns. Combat also has risks, either with bad weather or the chance death of one or the player's nobles. The plague also can negatively affect those who linger in the protection of large towns and cities.

When nobles die, they eventually re-enter the game when a new head of a noble family assumes their place. This is not true of the royal heirs, who are limited to a few specific historical characters, such as Henry VI, Richard, Duke of York, and Margaret of Anjou. Death by combat, execution or plague slowly reduces their number. The player who ultimately controls the eldest member of either the York or Lancaster branches of the Plantagenet family wins. In other words, this is when one branch of the family is completely wiped out, and the player controls the eldest member of the other branch. Often, this person will be the crowned King or Queen of England, but even if not "officially" crowned, they are literally the last one standing. In many cases, key royal heirs will be shuttled around the board, captured, recaptured, and then executed for strategic reasons. The period depicted in the game was quite violent. In the Avalon Hill version, one noble, Beaufort, becomes a Lancasterian heir should all members of that branch die. This helps balance the game as there are three Lancasters and four Yorks.

Although the Avalon Hill printing of this game puts a limit on the number of players that may take part, no such limit was mentioned in the original Ariel (UK) printing and the game can accommodate more than the suggested maximum. The recommended maximum number of players in the revised edition published by TM Games was 7.

Another "undocumented" feature in the later Avalon Hill version is that a late arriving player or observer who suddenly wants to play can be "dealt in" simply by dealing cards face up from the draw pile until a noble is found, at which time the new player has a noble and a hand of cards and may begin play.

In this way it can be seen that Kingmaker presages such "European" games as "Settlers of Catan" in having gameplay that does not result in the eventual elimination of players from the game.

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