King Arthur & The Knights of Justice (video Game) - Reception

Reception

The title received generally negative reviews. Video game magazines Nintendo Power and Electronic Gaming Monthly gave the title a score of 2.68 out of 5 and 5.62 out of 10 respectively, while the website Allgame rated it 3 out of 5 stars. Freelance critic Robert Schmitz gave the title a score of 0.5 out of 11, calling it "awful" and explaining the game is almost "better left unsaid". Schmitz blamed Enix's decision to base the game on a little-known cartoon series, a comment echoed by both the Video Game Bible and Allan Milligan, in a review for the Gaming Intelligence Agency, who noted that the game was released after the cartoon's finale.

Milligan called the game a "staggeringly ill-conceived game" and likened it to a "succession of fetch quests". Electronic Gaming Monthly felt the graphics lack vibrant colors, but that the music was "alright". Milligan, however, judged the graphics and audio both mediocre, the character designs "terrible", the plot generic and the puzzles not challenging. Moreover, he noted that it is impossible for the player to know in advance which Knight is best suited for which boss.

Concerning the gameplay, Milligan criticized the fact that all enemies on a screen must be defeated to progress through some passages, and the possibility for characters and enemies to be hidden from the player's view behind large objects. The unintuitive angle made by Arthur's sword when attacking and the Knights' artificial intelligence were also denounced as poorly conceived, as were the lack of animation when a character or enemy is hit.

While Milligan noted no major glitches or bugs in the game, Schmitz felt the testers rushed their job. The game seemed "unfinished and underdeveloped" for the Video Game Bible, as well as Milligan, who called the packaging "nice" and the manual readable, wondering why "thinking human beings" would ever agree to make a game "this unambitious and dull". The Video Game Bible gave the title a rarity score of 6 out of 10, meaning that, according to the scale used in the book, the game may have had more than 20,000 copies produced.

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