Development
King Arthur & the Knights of Justice was the first Enix game developed by an American company. The development team of the project was composed of roughly two dozen people. The game was initially planned for a 16-megabit cartridge, but 4 additional megabits were eventually added as the developers wanted to expand the game. Development spanned about two years.
In addition to the original cartoon series, the developers gathered ideas from several sources for inspiration, including The Legend of Zelda action-adventure game series, and books such as T. H. White's The Book of Merlyn and fables from Medieval poet Marie de France. They noted that the hardest part of development was coming up with puzzles for each of the regions, as they had to be "fun and challenging, but not repetitive". While they tried to maintain a balance between action and puzzles, they noted that they focused more on the puzzle aspect of the game. Favorite parts of the game for the developers include the dragon battles, the boss Blackwing and Morgana's Warlords.
Read more about this topic: King Arthur & The Knights Of Justice (video Game)
Famous quotes containing the word development:
“... work is only part of a mans life; play, family, church, individual and group contacts, educational opportunities, the intelligent exercise of citizenship, all play a part in a well-rounded life. Workers are men and women with potentialities for mental and spiritual development as well as for physical health. We are paying the price today of having too long sidestepped all that this means to the mental, moral, and spiritual health of our nation.”
—Mary Barnett Gilson (1877?)
“They [women] can use their abilities to support each other, even as they develop more effective and appropriate ways of dealing with power.... Women do not need to diminish other women ... [they] need the power to advance their own development, but they do not need the power to limit the development of others.”
—Jean Baker Miller (20th century)
“Understanding child development takes the emphasis away from the childs characterlooking at the child as good or bad. The emphasis is put on behavior as communication. Discipline is thus seen as problem-solving. The child is helped to learn a more acceptable manner of communication.”
—Ellen Galinsky (20th century)