King Arthur & The Knights of Justice (video Game) - Development

Development

King Arthur & the Knights of Justice was the first Enix game developed by an American company. The development team of the project was composed of roughly two dozen people. The game was initially planned for a 16-megabit cartridge, but 4 additional megabits were eventually added as the developers wanted to expand the game. Development spanned about two years.

In addition to the original cartoon series, the developers gathered ideas from several sources for inspiration, including The Legend of Zelda action-adventure game series, and books such as T. H. White's The Book of Merlyn and fables from Medieval poet Marie de France. They noted that the hardest part of development was coming up with puzzles for each of the regions, as they had to be "fun and challenging, but not repetitive". While they tried to maintain a balance between action and puzzles, they noted that they focused more on the puzzle aspect of the game. Favorite parts of the game for the developers include the dragon battles, the boss Blackwing and Morgana's Warlords.

Read more about this topic:  King Arthur & The Knights Of Justice (video Game)

Famous quotes containing the word development:

    And then ... he flung open the door of my compartment, and ushered in “Ma young and lovely lady!” I muttered to myself with some bitterness. “And this is, of course, the opening scene of Vol. I. She is the Heroine. And I am one of those subordinate characters that only turn up when needed for the development of her destiny, and whose final appearance is outside the church, waiting to greet the Happy Pair!”
    Lewis Carroll [Charles Lutwidge Dodgson] (1832–1898)