Katalin Zamiar - Video Game and Film Roles

Video Game and Film Roles

Katalin Zamiar is best known for her characterizations of the three female ninja characters Kitana, Mileena, and Jade in the 1993 fighting game Mortal Kombat II (her video shoot costume was Kitana's blue; John Tobias created Mileena and Jade by altering the character colors to purple and green). In 1997, Zamiar, together with Philip Ahn (Shang Tsung in MKII) and Elizabeth Malecki (Sonya in Mortal Kombat), filed a lawsuit against Midway Games over lack of royalties for the home ports of the game, a case in which Midway emerged victorious.

In 1995, she and fellow Mortal Kombat actors Ho Sung Pak (Liu Kang in the game and her boyfriend at the time), Daniel Pesina, and Phillip Ahn appeared in Thea Realm Fighters, a never-released fighting game produced exclusively for the Atari Jaguar. Later she also made two martial arts conditioning videos with Pak. In 1996 she played a Jade-like ninja woman character named Chae Lee in the PC all-women fighting game Catfight. In 2003, she played a minor part in the martial arts film Book of Swords. In a cameo nod to her Mortal Kombat alter egos, Katalin once again portrayed a female ninja character, dressed in similar clothing as her MKII counterparts and even wielding two sai like Mileena does (the movie also starred Pesina, Pak, and another Mortal Kombat actor, Richard Divizio, who are also seen in MK-style clothing/roles throughout the movie).

Read more about this topic:  Katalin Zamiar

Famous quotes containing the words video game, video, game, film and/or roles:

    “I recently learned something quite interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.”
    —Ronald Reagan (b. 1911)

    “It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.”
    —Marie Winn (20th century)

    “I have a notion that gamblers are as happy as most people, being always excited; women, wine, fame, the table, even ambition, sate now & then, but every turn of the card & cast of the dice keeps the gambler alive—besides one can game ten times longer than one can do any thing else.”
    —George Gordon Noel Byron (1788–1824)

    “To read a newspaper for the first time is like coming into a film that has been on for an hour. Newspapers are like serials. To understand them you have to take knowledge to them; the knowledge that serves best is the knowledge provided by the newspaper itself.”
    —V.S. (Vidiadhar Surajprasad)

    “A concern with parenting...must direct attention beyond behavior. This is because parenting is not simply a set of behaviors, but participation in an interpersonal, diffuse, affective relationship. Parenting is an eminently psychological role in a way that many other roles and activities are not.”
    —Nancy Chodorow (20th century)