Game Play
Each game turn represents a year, which takes place during seven stages represented on the board's "political track". The game ends when the President cannot draw eight bills from the foreign aid money at the beginning of a turn. This event is disguised by the blank bills placed at the bottom of the foreign aid deck and by the "used" bills which are placed under the blanks when spent as part of a card action. A typical game will have 9-11 rounds. The winner is the player who has the most money in his or her Swiss bank account at the end of the game. Money on one's person is irrelevant.
Each player not in exile has the ability to draw and play "Junta" cards, direct the votes he controls via cabinet positions, influence, and vote cards on the President and the budget votes, carry out the abilities listed on his influence cards and cabinet positions, command his troops during a coup, and manage his money. In all votes, each player commands one vote representing himself and whatever votes he can garner from influence or voting cards. The only exception is the Presidential election after a successful coup in which each rebel player commands one and only one vote.
Read more about this topic: Junta (game)
Famous quotes containing the words game and/or play:
“In the game of Whist for two, usually called Correspondence, the lady plays what card she likes: the gentleman simply follows suit. If she leads with Queen of Diamonds, however, he may, if he likes, offer the Ace of Hearts: and, if she plays Queen of Hearts, and he happens to have no Heart left, he usually plays Knave of Clubs.”
—Lewis Carroll [Charles Lutwidge Dodgson] (18321898)
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—George Eliot [Mary Ann (or Marian)