Junta (game) - Game Play

Game Play

Each game turn represents a year, which takes place during seven stages represented on the board's "political track". The game ends when the President cannot draw eight bills from the foreign aid money at the beginning of a turn. This event is disguised by the blank bills placed at the bottom of the foreign aid deck and by the "used" bills which are placed under the blanks when spent as part of a card action. A typical game will have 9-11 rounds. The winner is the player who has the most money in his or her Swiss bank account at the end of the game. Money on one's person is irrelevant.

Each player not in exile has the ability to draw and play "Junta" cards, direct the votes he controls via cabinet positions, influence, and vote cards on the President and the budget votes, carry out the abilities listed on his influence cards and cabinet positions, command his troops during a coup, and manage his money. In all votes, each player commands one vote representing himself and whatever votes he can garner from influence or voting cards. The only exception is the Presidential election after a successful coup in which each rebel player commands one and only one vote.

Read more about this topic:  Junta (game)

Famous quotes containing the words game and/or play:

    That the world is a divine game and beyond good and evil:Min this the Vedanta philosophy and Heraclitus are my predecessors.
    Friedrich Nietzsche (1844–1900)

    It is easy to lose confidence in our natural ability to raise children. The true techniques for raising children are simple: Be with them, play with them, talk to them. You are not squandering their time no matter what the latest child development books say about “purposeful play” and “cognitive learning skills.”
    Neil Kurshan (20th century)