Jungle Speed - Rules

Rules

The game revolves around matching cards with identical symbols, and it has some similarities to the game Snap. The similarities between some of the symbols, as well as some of the extra rules, make the game rather challenging.

Cards are shuffled and dealt to each player face down, ensuring that all players have an equal number of cards in their stacks. A wooden cylinder called a Totem is placed in the center of the table, equidistant from all players. Any remaining cards that cannot be distributed equitably are placed under the totem in an area known as the Pot. Players take turns playing the top card from their stacks in a clockwise rotation. Each player does this by flipping their card over in the direction of their opponents, so that their opponents get the first glance at their card to avoid unfair advantage. The card is then quickly placed in front of the player's pile. Thus players form discard piles in front of their piles of cards as the game progresses. When a player plays a card that matches the symbol of another player's top card, the two players must duel to grab the totem in the center as quickly as possible. The loser of the duel takes both players' played cards (their discard pile plus the card currently in play), as well as any cards in the pot, and places them at the bottom of his deck. The loser of the round plays the next card.

There are also three special effect cards that come into play.

  • Fast Grab: Blue arrows pointing inwards. All players may reach for the totem. The player who successfully grabs the totem puts his discarded cards in the pot and plays the next round.
  • All Flip: Blue arrows pointing outwards. The player who plays this card counts to three. On three, all players play a card simultaneously, with any other special cards having their effect. In the event this causes a duel between three or more players, the winner of the round may choose who the loser will be, or what duel type he/she played for. Any additional duels left over are void for the next round.
  • Color Match: Multicolored arrows pointing inwards. For the remainder of the round (i.e. while the card is still exposed), duels are based on matching colors, and symbol duels do not apply. Once the round ends, normal play resumes. Not used in games with three players or less.

If a player commits one of the following errors, or Fouls, he/she must take all the cards currently in play (the discard piles of all the other players plus all the cards in the pot) and place them at the bottom of their deck.

  • Grabbing the totem when you are not supposed to according to the active rules. This is the most common error, due to several symbols being similar to each other.
  • Knocking over, dropping, or otherwise disturbing the totem
  • Uncovering the top card towards him/herself
  • Using violence against other players to obtain the totem (e.g. knocking an opponent's hand away, blocking their access to the totem, a knee in the box,etc.)

The winner is the first player to get rid of all their cards and have them passed onto other players or the pot.

Read more about this topic:  Jungle Speed

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