Joust (video Game) - Reception and Legacy

Reception and Legacy

Given the different control scheme, Williams was concerned that the game would be unsuccessful. Though arcades were hesitant to purchase the game for the same reason, Joust sold well. Williams eventually shipped 26,000 units. A cocktail table version was later released, engineered by Leo Ludzia. It differs from other cocktail games in that it features side-by-side seating rather than opposing sides. This setup allowed Williams to use the same ROM chip as in the upright cabinets. The cabinets have since become collector's items. Though the upright cabinets are common, the cocktail version is a rare, sought after game. Between 250-500 units were manufactured.

Players have competed to obtain the highest score at the game. Expert players exploited software bugs to extend the length of their play time and obtain higher scores. One bug, which facilitates the defeat of the pterodactyl, allows players earn a large number of "extra lives". Players can then use the excess lives to leave the game unattended while they rest.

Read more about this topic:  Joust (video game)

Famous quotes containing the words reception and/or legacy:

    I gave a speech in Omaha. After the speech I went to a reception elsewhere in town. A sweet old lady came up to me, put her gloved hand in mine, and said, “I hear you spoke here tonight.” “Oh, it was nothing,” I replied modestly. “Yes,” the little old lady nodded, “that’s what I heard.”
    Gerald R. Ford (b. 1913)

    What is popularly called fame is nothing but an empty name and a legacy from paganism.
    Desiderius Erasmus (c. 1466–1536)