Games
Titles are listed below in reverse chronological order.
- This list is incomplete; you can help by expanding it.
| Date of Release | Title | Developer | Publisher | Credited for |
|---|---|---|---|---|
| TBA | Doom 4 | id Software | Bethesda Softworks | technical director, engine programmer, developer |
| October 16, 2012 | Doom 3 BFG Edition | id Software | Bethesda Softworks | technical director, engine programmer, developer |
| October 4, 2011 | Rage | id Software | Bethesda Softworks | technical director, engine programmer, developer |
| August 18, 2009 | Wolfenstein | Raven Software | Activision Blizzard | engine programmer |
| September 28, 2007 | Enemy Territory: Quake Wars | Splash Damage | Activision | programming |
| May 1, 2006 | Orcs & Elves | Fountainhead Entertainment | Electronic Arts | producer/programmer/writer |
| October 18, 2005 | Quake 4 | Raven Software | Activision, Bethesda Softworks (Republished 2012) | technical director |
| September 13, 2005 | Doom RPG | Fountainhead Entertainment | id Software | producer/programmer |
| April 3, 2005 | Doom 3: Resurrection of Evil | Nerve Software | Activision | technical director |
| August 3, 2004 | Doom 3 | id Software | Activision | technical director |
| November 19, 2001 | Return to Castle Wolfenstein | id Software | Activision | technical director |
| December 15, 2000 | Quake III: Team Arena | id Software | Activision | programming |
| December 2, 1999 | Quake III Arena | id Software | Activision | programming |
| December 9, 1997 | Quake II | id Software | Activision | programming |
| March 31, 1997 | Doom 64 | Midway Games | Midway Games | programming |
| June 22, 1996 | Quake | id Software | id Software | programming |
| May 31, 1996 | Strife | Rogue Entertainment | Velocity | engine programmer |
| October 30, 1995 | Hexen: Beyond Heretic | Raven Software | id Software | 3D engine |
| 1996 | Final Doom | id Software | GT Interactive | programming |
| December 23, 1994 | Heretic | Raven Software | id Software | engine programmer |
| October 10, 1994 | Doom II: Hell on Earth | id Software | GT Interactive | programming |
| December 10, 1993 | Doom | id Software | id Software | programming |
| 1993 | Shadowcaster | Raven Software | Origin Systems | 3D engine |
| September 18, 1992 | Spear of Destiny | id Software | FormGen | software engineer |
| May 5, 1992 | Wolfenstein 3D | id Software | Apogee Software | programming |
| 1991 | Catacomb 3-D | id Software | Softdisk | programming |
| 1991 | Commander Keen: Aliens Ate My Babysitter! | id Software | FormGen | programming |
| December 15, 1991 | Commander Keen: Goodbye Galaxy! | id Software | Apogee Software | programming |
| 1991 | Commander Keen: Keen Dreams | id Software | Softdisk | programming |
| 1991 | Shadow Knights | id Software | Softdisk | design/programming |
| 1991 | Rescue Rover 2 | id Software | Softdisk | programmer |
| 1991 | Rescue Rover | id Software | Softdisk | programmer |
| 1991 | Hovertank 3D | id Software | Softdisk | programming |
| 1991 | Dangerous Dave in the Haunted Mansion | id Software | Softdisk | programming |
| December 14, 1990 | Commander Keen: Invasion of the Vorticons | id Software | Apogee Software | programming |
| 1990 | Slordax: The Unknown Enemy | Softdisk | Softdisk | programming |
| 1990 | Catacomb II | Softdisk | Softdisk | developer |
| 1990 | Catacomb | Softdisk | Softdisk | programmer |
| 1990 | Dark Designs II: Closing the Gate | Softdisk | Softdisk | programmer/designer |
| 1990 | Dark Designs: Grelminar's Staff | John Carmack | Softdisk | developer |
| 1990 | Tennis | John Carmack | Softdisk | developer |
| 1990 | Wraith: The Devil's Demise | John Carmack | Nite Owl Productions | developer |
| 1989 | Shadowforge | John Carmack | Nite Owl Productions | developer |
Read more about this topic: John D. Carmack
Famous quotes containing the word games:
“In 1600 the specialization of games and pastimes did not extend beyond infancy; after the age of three or four it decreased and disappeared. From then on the child played the same games as the adult, either with other children or with adults. . . . Conversely, adults used to play games which today only children play.”
—Philippe Ariés (20th century)
“As long as lightly all their livelong sessions,
Like a yardful of schoolboys out at recess
Before their plays and games were organized,
They yelling mix tag, hide-and-seek, hopscotch,
And leapfrog in each others way alls well.”
—Robert Frost (18741963)