Character Design
The character of Raynor was originally devised by Chris Metzen and James Phinney, with his depiction as a rough-living and dangerous man developed through various pieces of concept art by Metzen. In an interview, Raynor's voice actor Robert Clotworthy cited one piece of this concept art in how he decided to voice the character. The art, showing Raynor on a hoverbike and outfitted with futuristic weaponry, gave Clotworthy the impression that as Raynor was someone people "wouldn't mess with", he would not have to raise his voice as "other characters shut up and listen" or face the consequences. Clotworthy also stated that in the event that a StarCraft film was produced, he believed Clive Owen would be the perfect choice to play Raynor due to him "being dangerous".
Raynor's character is based on a character of the same name in the film Rush, whom Chris Metzen describes as a "gritty, undercover cop". Metzen also states that Raynor is a personal favorite character of his, as although he is only an ordinary man, he has personally met and worked with the most influential characters in the series. In StarCraft II, Raynor was again voiced by Robert Clotworthy.
The tactical shooter StarCraft: Ghost was to feature Raynor as Clotworthy stated he was brought in to voice the character; however, the game has been postponed indefinitely and Raynor's role has not been revealed. Bill Roper, Blizzard North's former vice president, stated that the game would not center on Kerrigan or Raynor.
Read more about this topic: Jim Raynor
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