Jeff Minter - Games

Games

Second Generation games

  • Deflex (PC/VIC-20, 1981; iPod Touch/iPhone 3GS/iPad/iPhone 4, 2011) (A.K.A. Deflex V)
  • Centipede (ZX81, 1982)
  • 3D Labyrinth (VIC-20, 1982)
  • Abductor (VIC-20, 1982)
  • Andes Attack (VIC-20, 1982) (A.K.A. Defenda)
  • Bomb Buenas Aires (VIC-20, 1982; Atari ST, 1988) (A.K.A. Aggressor, Bomber, Blitzkrieg)
  • City Bomb (ZX Spectrum, 1982)
  • Gridrunner (Atari 8-bit computers (400/800/XL)/VIC-20/ZX Spectrum, 1982; C64, 1983)
  • Matrix: Gridrunner 2 (VIC-20, 1982; Atari 8-bit computers (400/800/XL) and C64, 1983; C16, 1986)
  • Rat Man (VIC-20, 1982)
  • Rox III (VIC-20/ZX Spectrum, 1982)
  • Super Deflex (ZX Spectrum, 1982)
  • Attack of the Mutant Camels (Atari 8-bit computers (400/800/XL) and C64, 1983) (UK: Advance of the Megacamel)
    • Attack of the Mutant Camels - Matrix Version (C64, 1983)
  • Headbangers Heaven (ZX Spectrum, 1983)
  • Hover Bovver (C64, 1983; Atari 8-bit computers (400/800/XL), 1984)
  • Laser Zone (VIC-20/C64, 1983; C16, 1986)
  • Metagalactic Llamas Battle at the Edge of Time (VIC-20, 1983; C64, 1984) (A.K.A. Meta-Llamas)
  • Revenge of the Mutant Camels (C64, 1983)
  • Rox 64 (C64, 1983)
  • Traxx (VIC-20/ZX Spectrum, 1983)
  • Ancipital (C64, 1984)
  • Hellgate (VIC-20/C64, 1984)
  • Psychedelia (VIC-20/ZX Spectrum/C64/MSX, 1984) – A light synthesizer.
  • Sheep in Space (C64, 1984)
  • Batalyx (C64, 1985)
  • Colourspace (Atari 8-bit computers (400/800/XL/XE), 1985) – A light synthesizer.
  • Mama Llama (C64, 1985)
  • Yak's Progress (C64, 1985)
  • Iridis Alpha (C64, 1986)
  • Made in France II (C64, 1987)
  • Return of the Mutant Camels (C64, 1987; Atari 8-bit computers (400/800/XL/XE), 1988) (A.K.A. Revenge of the Mutant Camels 2)
  • Voidrunner (C64, 1987)

Third Generation games

  • Bombuzal (C64/Amiga/Atari ST, 1988; PC, 1989; SNES, 1990) - Minter designed one level
  • Trip-a-Tron (Amiga/Atari ST, 1988)
  • Super Gridrunner (Amiga, 1989; Atari ST, 1991)
  • Defender II (Amiga/Atari ST, 1990)
  • Photon Storm (Amiga/Atari ST, 1990)
  • Llamatron: 2112 (Amiga/Atari ST, 1991; PC, 1992)
  • Revenge of the Mutant Camels (enhanced re-release) (Amiga/Atari ST, 1991; PC, 1994)
  • Hardcore (Atari ST, 1992)

Fifth Generation games

  • Tempest 2000 (Atari Jaguar, 1994)
  • Virtual Light Machine (Atari Jaguar, 1994) (A.K.A. VLM-1)
  • Defender 2000 (Atari Jaguar, 1995)
  • Llamazap (Atari Falcon, 1995)
  • Tempest X3 (PS1, 1996) (credited only for Tempest 2000)
  • Tempest 3000 (Nuon DVD, 2000)
  • VLM-2 (Nuon DVD, 2000)
  • Gridrunner++ (PC, 2002)
  • Hover Bovver 2: Grand Theft Flymo (PC, 2002)

Sixth Generation games

  • Unity (GCN, Cancelled)

Seventh Generation games

  • Neon (Xbox 360, 2005) (A.K.A. VLM-3)
  • Space Giraffe (Xbox 360, 2007; PC, 2008)
  • Space Invaders Extreme (NDS/PSP, 2008; Xbox 360, 2009)
  • Gridrunner Revolution (PC, 2009)

Minotaur Project series: This series of games pay homage to classic retro platforms. Each game is implemented as if running on a modernized version of the classic platform it represents. Originally developed for the iOS platform the games are being ported to both OSX and Android.

  • Minotaur Rescue (iPod Touch/iPhone 3GS/iPad/iPhone 4, 2011) (Represents the Atari 2600)
  • Minotron: 2112 (iPod Touch/iPhone 3GS/iPad/iPhone 4, 2011) (Represents the Mattel Intellivision)
  • GoatUp (iPod Touch/iPhone 3GS/iPad/iPhone 4, 2011) (Represents the Sinclair Spectrum)
  • Caverns of Minos (iPod Touch/iPhone 3GS/iPad/iPhone 4/iPhone 4S) (Represents the Atari 8-bit family)
  • Gridrunner iOS (iPod Touch/iPhone 3GS/iPad/iPhone 4/iPhone 4S/Mac) (Represents arcade games of Namco System 86 era). First Minotaur Project title to be released on the Mac.
  • Five A Day (iPod Touch/iPhone/iPad) (Appears to represent the Commodore 64)
  • Super Ox Wars (iPod Touch/iPhone/iPad) An arcade game of the Xevious type - Llamasoft's first vertical scrolling shooter
  • Deflex (iPod Touch/iPhone/iPad) Puzzle game and a remake of one of Llamasoft's earliest titles

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Famous quotes containing the word games:

    Whatever games are played with us, we must play no games with ourselves, but deal in our privacy with the last honesty and truth.
    Ralph Waldo Emerson (1803–1882)

    In 1600 the specialization of games and pastimes did not extend beyond infancy; after the age of three or four it decreased and disappeared. From then on the child played the same games as the adult, either with other children or with adults. . . . Conversely, adults used to play games which today only children play.
    Philippe Ariés (20th century)

    Intelligence and war are games, perhaps the only meaningful games left. If any player becomes too proficient, the game is threatened with termination.
    William Burroughs (b. 1914)