Playing The Game
The game involves both web content and interaction via text messaging, phone calls (accessible within the United Kingdom only), electronic mail, and with a chatbot on a proprietary Macromedia Flash interface designed to resemble an instant messaging system. Rob Cooper, producer with the BBC's interactive drama and entertainment department, stated, "You play for around 20 minutes a day and it makes use of AI chats to feed you info. Typically, it will take around 15 days to solve, a clue at a time."
Player reaction to the game has varied. Players have described the Flash animation instant messaging system as "odd" and unlike actual instant messaging systems in nature.
During the beta testing, Christy Dena, in a lengthy and detailed analysis on the gameplay, complimented the immediacy of reaction of the chat robots, and the "smooth" integration between the various interactions with the game (specifically between electronic mail and chat). Dena also pointed out that, unlike many alternate reality games, players can join game play at any time, and the game is not played in real time.
Read more about this topic: Jamie Kane
Famous quotes containing the words playing and/or game:
“Give me mine angle, well to th river; there,
My music playing far off, I will betray
Tawny-finned fishes; my bended hook shall pierce
Their slimy jaws; and as I draw them up,
Ill think them every one an Antony,
And say, Ah, ha! y are caught.”
—William Shakespeare (15641616)
“In the game of Whist for two, usually called Correspondence, the lady plays what card she likes: the gentleman simply follows suit. If she leads with Queen of Diamonds, however, he may, if he likes, offer the Ace of Hearts: and, if she plays Queen of Hearts, and he happens to have no Heart left, he usually plays Knave of Clubs.”
—Lewis Carroll [Charles Lutwidge Dodgson] (18321898)