Jak and Daxter: The Precursor Legacy - Gameplay

Gameplay

Jak and Daxter holds similarities to platform games such as Banjo-Kazooie and Super Mario 64, and the Ratchet and Clank Series, in that the objective is to gather items to progress through the levels. The player has access to super-human abilities such as double-jumping, a rapid spinning kick, and sustaining only limited damage through falling from great heights. Injuries are accounted for by way of a life meter, which decreases as the player character is hit by enemies, falls long distances, and makes contact with hazardous surfaces.

The game revolves around the collection of Power Cells, which can be earned by fighting enemies, paying for them via Precursor Orbs, accomplishing platforming challenges, and other ways. The player character "Jak" has punch and kick attacks, and can also utilize various Eco energies to augment his skills temporarily.

Being a platformer, Jak and Daxter: The Precursor Legacy offers several collectibles for the player to gather. The main objects are "Power Cells", used to energize machinery for use in reaching new levels. Egg-shaped "Precursor Orbs" function as currency, and can be traded in for Power Cells at several locations in the game, while collecting all seven "Scout Flies" in any level rewards the player with a Power Cell. While Precursor Orbs are present in all Jak and Daxter games, Power Cells would not make a reappearance until Jak 3, where they appear in artifact collecting missions.

The game contains a number of bosses, whose defeat earns the player Power Cells or some method of progressing further in the game. One such enemy is not mandatory, and is only defeated in order to gain a Power Cell, and to cause spiked tentacles across the jungle to wither away, no longer posing a threat to the player. Another boss, a cyborg named Klaww, must be defeated in order to leave the mountain area. To do so, players must collect enough Power Cells to utilize a levitation device and unblock a path, allowing access to him. Once he is defeated, the areas beyond his lair are accessible.

A large part of the gameplay revolves around "Eco", a type of colored energy which comes in six different forms. The player is able to utilize Eco by way of glowing particles which bestow a small amount, or Eco vents which grant a fully charged burst of Eco energy. The Green Eco, the most common, restores health. Blue Eco increases Jak's speed, attracts Precursor Orbs as well as small clusters of Blue and Green Eco towards him, and activates certain machinery. Red Eco increases attack power, while Yellow Eco allows the player to shoot bursts of energy through the hands.

The other two types of Eco only make appearances, and are not actively used by the player during the main game. Small amounts of Dark Eco cause damage upon contact with the player, and falling into a pool of Dark Eco results in instant death. Light Eco is seen and used only during the final boss battle, and is a combination of all other types of Eco with the exception of Dark.

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