Irrational Games - History

History

  • 1997 – Boston studio formed by former Looking Glass Studios employees Ken Levine, Jonathan Chey, and Robert Fermier.
  • 1999 – System Shock 2 released to critical acclaim.
  • 2000 – Irrational Canberra opens, with Jonathan Chey taking the helm. Deep Cover is cancelled.
  • 2002 – Legal issues with publisher Crave Entertainment result in the development of The Lost being halted.
  • 2004 – Irrational designers Ed Orman and Dean Tate awarded "Best Design" in the Australian Game Developer Awards, as well as the studio receiving "Best Game of 2004" and "Best PC Game".
  • 2005 – Irrational's Boston studio moves to larger office space in Quincy, Massachusetts. The studio retains the "Irrational Games Boston" title.
  • 2006 – Irrational is acquired by Take-Two Interactive, under the 2K Games publishing arm.
  • 2007 – Irrational Games is renamed to 2K Boston and 2K Australia on August 10. BioShock released August 21 to wide critical acclaim and strong sales.
  • 2010 - 2K Boston announces its return to its original name, "Irrational Games" on January 8. 2K Australia merges with 2K Marin and announces XCOM on April 14.

Shortly after BioShock was released, rumors arose that many of the staff who had worked on the game were leaving 2K Boston/Australia. In 2007, five members of the 2K Boston team moved to a new 2K Games studio in Novato, California. Soon after, 2K Games announced the formation of 2K Marin in Novato.

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