Classes
Iron Heroes includes nine base classes and a special arcanist class for games in which magic is implemented. Aside from the arcanist, no character is given supernatural abilities, in keeping with the low-magic and gritty feel designer Mike Mearls intended for the game. Some classes have different attack bonuses for different types of weapons, as opposed to the standard d20 convention of using a "base attack bonus" for all weapons. Many classes have access to a "token pool," which allows the character to perform special abilities that use tokens, which are gained through various actions or conditions- akin to rage meters in certain fighting games. Their hit points are generated with a very small die (a four-sided die) with a class-based bonus. This reduces the role of chance in determining a character's ability to withstand damage. Characters also gain access to a "reserve pool" of hit points that they may call upon between battles to restore their hit points, and which replenishes each day. However, almost all healing magic has been removed from the game. The Iron Heroes Player's Companion supplement added three more classes, including a second with supernatural abilities.
Read more about this topic: Iron Heroes
Famous quotes containing the word classes:
“Genocide begins, however improbably, in the conviction that classes of biological distinction indisputably sanction social and political discrimination.”
—Andrea Dworkin (b. 1946)
“I have no doubt but that the misery of the lower classes will be found to abate whenever the Government assumes a freer aspect and the laws favor a subdivision of Property.”
—James Madison (17511836)
“By his very success in inventing labor-saving devices, modern man has manufactured an abyss of boredom that only the privileged classes in earlier civilizations have ever fathomed.”
—Lewis Mumford (18951990)