People
Richard Jones was the public face of the company, and all published titles credited him as producer. Due to his youth, ambition and love of fast cars he often appeared on local television and in the papers during the early years. However, Julian was the company mainstay, working long hours, often on the factory floor, building the company.
Interceptor worked with various programmers, artists, and musicians over the years, relying mostly on freelance talent but also employing a number of up and coming in-house coders.
Foremost amongst the in-house programmers were Andrew Challis and Kevin Parker. Apart from developing original titles and porting existing games to other platforms they also developed custom "loaders" and produced the tape masters for the duplication of Interceptor and other companies titles. Interceptor pioneered "loada-games" across multiple platforms, not just the C64 (see the Spectrum version of Joe Blade II). These were a series of mini games that you could play while the main game continued to load from tape. This was clever stuff, but occasionally resulted in customers returning product mistaking the loada-game for the advertised content.
Other in-house developers included Andrew Severn (last spotted as producer of Gun for Nethersoft), Martin (Jabba) Servern (last spotted working for Pumpkin Studios), Gary Biasillo, Steve Briggs, Chris Johnson (last seen working for SEGA in San Francisco), Mike Brown, Paul Griffiths, Robin Chapman and Colin Swinbourne (last spotted at Nice Tech). Brian Leake and Mark Davidson, who briefly worked on-site during the development of Debut, followed their careers in the USA; Brian was last spotted at The Walt Disney Company in California, and Mark at Destineer in North Carolina.
Prolific freelance Interceptor programmers Richard Robinson & 'Howlin' Mad' (AKA 'Mirai') went on to form the multimedia futurist band "Intelligentsia" in Tokyo, & EARTH ACADEMY RECORDS in London, both working in TV Media & the progressive arts.
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