The Game
The game is supported by Games Workshop's Specialist Games division, which periodically releases new rules for the game through the Specialist Games . The game is intended for older wargamers, aged 16 and up.
The Inquisitor rulebook is available as a hard copy from Games Workshop, or as a PDF from the Specialist Games website. It gives information about the Inquisition and the WH40K universe in general. The name, when written, is sometimes shortened to =I= by fans, or =][- in homage to the symbol of the Inquisition as depicted on the cover of the rulebook.
Inquisitor uses a rules system based around the throwing of two 10-sided dice (known together as a d100 or d%), generating a percentile value, with one die representing the "tens" and the other representing "units". Standard six-sided dice are used for several of the game's mechanics also.
There are, technically, no limitations on the effective power and equipment of a player character - there are no hard and fast rules that prevent a player from creating a character armed with terrifyingly potent combinations of equipment and skills, although the game rulebook includes an optional "points" system that the organisers of a campaign might use to limit or guide their players. The expectation is that players exercise common sense when creating their characters. Unlike a tactical wargame or Role-playing Game, Inquisitor describes itself as a "narrative" skirmish game, and the emphasis is on spinning a good story along the lines of a great action movie or adventure novel, rather than focusing on winning at all costs.
Read more about this topic: Inquisitor (game)
Famous quotes containing the word game:
“The savage soul of game is up at once
The pack full-opening various, the shrill horn
Resounded from the hills, the neighing steed
Wild for the chase, and the loud hunters shout
Oer a weak, harmless, flying creature, all
Mixed in mad tumult and discordant joy.”
—James Thomson (17001748)