Inindo: Way of The Ninja - Gameplay

Gameplay

The actual game begins in the year 1582. If the player does not kill Nobunaga by the year 1601, the game is over.

Several hazardous dungeons stand in the path of victory, as well as a selection of optional dungeons which can be played in any order the player chooses. Encounters with monsters and outlaws occur randomly in dungeons and in the game's world map, during which the player characters and NPCs can move around the battlefield in turn-based fashion to attack, cast magic spells and use items.

To complete the game, the player must recruit NPCs in order to successfully survive dungeons and large scale battles. In order to recruit other characters, the player must build up a certain degree of trust by talking with them at Tea Houses and Inns. Not every character can be recruited: characters of rival clans will not join the player.

There are strategy and war simulation elements to game as well. By gaining the trust of a Japanese feudal lord, (by spying or committing acts of sabotage on competing daimyo), the player can join in the battle for the provinces that characterized the era. The outcome of these battles changes the lords' possession of individual provinces, which can alter the outcome of the game and aid or hinder the player's progress. Neighboring provinces to Nobunaga's must be conquered in order to advance to the final section of the game.

In the middle of the stories, the player follows either the "normal" path or the "magician" path, which is randomly selected after completing the first dungeon quest. Each path leads to different enemies during random encounters. For example, the "magician" path causes Western mythological monsters such as Hellhound or Marchosias to appear.

Due to the small size of SNES cartridge, character names were shortened:

Japanese class name English class name
忍者 Ninja
僧侶 Sage
道士 Wizard
Warrior
伊賀忍者 Iga Ninja
甲賀忍者 Koga Ninja
伊賀女 Female Iga Ninja
甲賀女 Female Koga Ninja
風魔衆 Fuma Ninja
根来衆 Negoro Ninja
僧侶 Mendicant
僧兵 Sohei
山伏 Hermit
羅漢 Sage
道士 Mystic
方士 Magician
飯綱使い Sorcerer
武士 Samurai
浪人 Ronin
剣術家 Swordsman

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