Inductive Reasoning - Bias

Bias

Inductive reasoning is also known as hypothesis construction because any conclusions made are based on educated predictions. As with deductive arguments, biases can distort the proper application of inductive argument, thereby preventing the reasoner from forming the most logical conclusion based on the clues. Examples of these biases include the availability heuristic, confirmation bias, and the predictable-world bias.

The availability heuristic causes the reasoner to depend primarily upon information that is readily available to him/her. People have a tendency to rely on information that is easily accessible in the world around them. For example, in surveys, when people are asked to estimate the percentage of people who died from various causes, most respondents would choose the causes that have been most prevalent in the media such as terrorism, and murders, and airplane accidents rather than causes such as disease and traffic accidents, which have been technically "less accessible" to the individual since they are not emphasized as heavily in the world around him/her.

The confirmation bias is based on the natural tendency to confirm rather than to deny a current hypothesis. Research has demonstrated that people are inclined to seek solutions to problems that are more consistent with known hypotheses rather than attempt to refute those hypotheses. Often, in experiments, subjects will ask questions that seek answers that fit established hypotheses, thus confirming these hypotheses. For example, if it is hypothesized that Sally is a sociable individual, subjects will naturally seek to confirm the premise by asking questions that would produce answers confirming that Sally is in fact a sociable individual.

The predictable-world bias revolves around the inclination to perceive order where it has not been proved to exist. A major aspect of this bias is superstition, which is derived from the inability to acknowledge that coincidences are merely coincidences. Gambling, for example, is one of the most obvious forms of predictable-world bias. Gamblers often begin to think that they see patterns in the outcomes and, therefore, believe that they are able to predict outcomes based upon what they have witnessed. In reality, however, the outcomes of these games are difficult, if not impossible to predict. The perception of order arises from wishful thinking. Since people constantly seek some type of order to explain or justify their beliefs and experiences, it is difficult for them to acknowledge that the perceived or assumed order may be entirely different from that they believe they are experiencing.

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