Indiana Jones and The Tomb of The Templars

Indiana Jones and the Tomb of the Templars contains three adventures for use with West End Games Masterbook system: Indiana Jones and the Tomb of the Templars, Indiana Jones and the Druids' Curse and Indiana Jones and the Sword in the Stone, the adventures taking place between 1936 and 1938 and all in the United Kingdom. As such this could be considered the British source book for the West End Games version of Indiana Jones Role Playing. Although the source material reveals little in the way of equipment, there are interesting sidebars giving tips and hints about running adventures in 1930's Britain although these can be a little stereo typical in their approach.

The first adventure has you traveling to Edinburgh and has you searching for the treasure of the Knights Templar at Rosslyn Chapel, underground, through tunnels used by Robert the Bruce you finally have a confrontation with some no gooders and a demon called Baphomet. There's a nice riddle involving the Apprentice Pillar in the Chapel and the dungeon bashing aspect of the scenario is a lot of fun if you've got the miniatures and floor tiles, it's very controllable. The fight at the end with Baphomet could do with beefing up as could some of the action events that happen earlier, no spiked chambers or rolling balls here.

The second adventure has some fantastic source materials for Druids in the Indiana Jones RPGs, there's info on various cults and the roles they play in British society in the 1930s, there's also a complete druidic alphabet for use with inscriptions or scrolls. (Always nice to hand a player an object with unknown text on it). There are also some interesting spells and information on ley lines and their use within the game. Two arcane items are introduced, the Chariot of Boudicca and the Wicker Colossus,which would be great to see Indy try to escape from if ever used in game. The plot of this adventure has you searching for the Head of the Morrigan, a powerful artifact that some dastardly druid's want to use to strike at the British Government using a leyline that runs from Westminster all the way to Asybury Circle. The Nazis appear as a background threat and the artifact has some nice effects at the end which will bring forth the similarities of a Raider's ending.

The final adventure plays a lot like Indiana Jones and the Last Crusade. The prologue can be told in flashback and gives the GM the chance to show a player character as a teenager, the finale has you negotiating deadly traps as you attempt to find the Excalibur and there's a nice appearance from some phantom knights at the final showdown. Geographically the adventure moves from Hadrian's Wall to Glastonbury Tor where Nazis feature heavily. Their appearance in this adventure as the villains presents a real challenge, so be prepared.

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