Plot
In the near future, Nuclearites bombarded the world. Destructive earthquakes, massive tsunami and dramatic climate changes wreak havoc around the globe, isolating continents and driving the human race into chaos. Those who survive the destruction dream of tranquillity, but an eruption among the human race and the appearance of horrible mutants drives the world into further disorder. Racism and oppression cause rebellious uprisings and war that divide the landscape between two powers: Sapiens and Alternative. At the heart of the war emerges a powerful energy source called the Lunarites. The Lunarites were created by Huxley, a scientist and possible saviour.
Both factions seek glory and victory, fighting mercilessly for the Lunarites and their very existence.
The story was thought to be based on the novel Brave New World by Aldous Huxley, hence the name, however Webzen has stated there are no tie-ins to the book's story saying it was just an inspiration.
The game's visual style is reminiscent of the StarCraft series of games, which are extremely popular in South Korea (where the developer is based).
Read more about this topic: Huxley (video Game)
Famous quotes containing the word plot:
“There comes a time in every mans education when he arrives at the conviction that envy is ignorance; that imitation is suicide; that he must take himself for better for worse as his portion; that though the wide universe is full of good, no kernel of nourishing corn can come to him but through his toil bestowed on that plot of ground which is given him to till.”
—Ralph Waldo Emerson (18031882)
“Those blessed structures, plot and rhyme
why are they no help to me now
I want to make
something imagined, not recalled?”
—Robert Lowell (19171977)
“We have defined a story as a narrative of events arranged in their time-sequence. A plot is also a narrative of events, the emphasis falling on causality. The king died and then the queen died is a story. The king died, and then the queen died of grief is a plot. The time sequence is preserved, but the sense of causality overshadows it.”
—E.M. (Edward Morgan)