Hugo (video Game) - Gameplay

Gameplay

The player has to complete several minigames on the way to rescuing Hugolina and the kids, and then complete the end games. Most of the scenarios use 2.5D graphics and are played using limited controls due to their origins in the television show. Some of the total of more than 20 minigames include:

  • Apple Harvest
  • Ballooning: Hugo's balloon has a hole and he has to make an emergency landing at the bottom of a ravine.
  • Climbing Wall: In this game, the troll has to climb a mountain while being chased by rising lava, avoiding dead ends and picking up gold bags for points. This scenario was re-made for Hugo 2 (PlayStation).
  • Diving
  • Dolmen Cave: Hugo attempts to go through a labyrinth to the top of a mountain. Scylla floods it in an attempt to drown the troll, so the player has to find the right path fast while avoiding traps.
  • Forest: Hugo wanders through a dark forest where the cunning witch has set up many traps awaiting the troll. The player must make it safely through the forest. This scenario was re-made for Hugo (PlayStation).
  • Handcar: Hugo has found an old track that directly leads to the skull-shaped cave of Scylla. The player must ensure the troll and his handcar reach their destination safely by cleverly changing tracks, dodging the oncoming steam trains and collecting gold bags. This scenario was re-made for Hugo 2 (PlayStation).
  • Ice Cavern: Hugo has found a secret back-entrance to the witch's lair, and in order to get in, Hugo must jump around, collecting treasures on ice pillars that are constantly moving up and down. If he stays on the pillars too long, some of the witch's traps will trigger. This scenario was re-made for Hugo 2 (PlayStation).
  • Labyrinth
  • Mine Track: Takes place underground in the long shafts of a mine. Moving at high speed in a mining wagon, Hugo must find the exit to the mine. In the ceiling and corridors lie many obstacles which he must try to avoid; picking up gold on the way increases the score. This scenario was re-made for Hugo 2 (PlayStation).
  • Moor: Hugo must cross a dangerous moor to reach Scylla's lair. He must steer clear of the numerous hidden dangers that lie ahead of him, including treacherous mud holes, colonies of bats, and a test which he must solve, if and when he finally reaches the end of the game. This scenario was re-made for Hugo 2 (PlayStation).
  • Motorcycle
  • Mountaineering: Hugo is running up a mountain, dodging rolling boulders while trying to collect gold bags. This scenario was re-made for Hugo (PlayStation) and Hugo XL.
  • Parachutist: In this scene, Hugo parachutes directly to the witch's secret hideout in the forest. The player must steer Hugo to avoid obstacles such as birds and storm clouds, while collecting bags of gold.
  • Pilot: The troll is flying a biplane through a thunderstorm summoned by the witch, avoiding the storm and mines while collecting gold. This scenario was re-made for Hugo (PlayStation) and Hugo XL.
  • Rafting: Hugo is rafting on tree trunks along a wild river and must avoid branches and other hazards. He also cannot stay still too long, so the player must move through the trunks quickly, while collecting gold bags along the way, if possible. This scenario was re-made for Hugo (PlayStation) and Hugo XL.
  • Skateboard
  • Sleigh Ride: Hugo is sledding down a hill, avoiding birds and snowmen while collecting bags of gold. This scenario was re-made twice, first for Hugo Platin and then for Hugo 2 (PlayStation).
  • Snowboarding: On the mountain, Hugo has found snow tracks that lead down to the witch's cave. Unfortunately, Scylla knows Hugo's plans and has started an avalanche. The track down the hill is a net of skiing tracks with dead ends, and fast and slow slopes. Hugo swings on his snowboard, avoiding rolling snowballs and steep chasms while collecting gold. This scenario was re-made twice, first for Hugo Platin and Hugo Classic 2, and then for Hugo 2 (PlayStation).
  • Stones: Hugo is pursued by huge stones while trying to avoid being trapped in dead ends. Scylla has placed obstacles along the way to make things tough for Hugo, including tree roots to trip him up, as well as lava pits and other such "delights".
  • Wild River
  • Wood Column Jumping

If the player manages to complete the journey and reach the destination (all minigames successfully completed), they proceed to the final set of minigames, after which the game is finished with a happy ending and the player's score is doubled.

  • Ropes: As Hugo finally stands in front of Scylla and the cage that contains his family, he has to decide between three ropes. Depending on the success or failure of this, either Hugo or Scylla is magically bound and ejected sent out the window via a spring loaded launcher (Scylla might also turn old or into a bird). But if Hugo selects the correct rope, he wins the confrontation and frees his family.
  • Lightning Bolts: Hugo has to hop though a checkboard-style stage to collect a key and open the door, while avoiding lightning spells being hurled at him by Scylla in a final attempt to stop him.
  • Key Scene: Hugo must find the right scene to open the door leading to a treasure room.

Hugo (PlayStation) and Hugo Platin featured two new exclusive end games, "Apple Harvest" and "Magic Hands".

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