Units
A HOTT army is made up of 24 "points" worth of troop stands, drawn from the following list. Note that each type of troops has a different cost in points.
- Aerial Heroes - Heroes who can fly, or have a flying mount
- Airboats - Large flying platforms, like zeppelins
- Artillery - Powerful, long ranged missile weapons
- Beasts - Savage creatures, like wolves
- Behemoths - Elephants, Giants, Dinosaurs, etc.
- Blades - Well equipped foot soldiers, like the Roman legion
- Clerics - Religious leaders who perform an anti-Magician role
- Dragons - Large, super-intelligent flying creatures
- Fliers - Giant Eagles or other dangerous flying creatures
- Gods - Powerful supernatural entities, like Zeus
- Heroes - Mighty warriors of renown
- Hordes - Endless seas of poorly trained and equipped fighters.
- Knights - Armored horsemen who charge ferociously into mêlée
- Lurkers - Creatures that hide in dark places. Water lurkers are a specialised version that live in aquatic terrain.
- Magicians - Spell casters, sorcerers and conjurers
- Paladins - Warriors of Great Virtue
- Riders - Mounted soldiers who fight with missile weapons in preference to mêlée
- Shooters - Soldiers who fight with missile weapons, such as archers and crossbow men
- Sneakers - Ninjas and other sneaky assassin types
- Spears - Well ordered soldiers fighting in phalanx
- Warband - Ferocious soldiers who lack discipline but not bravery
Read more about this topic: Hordes Of The Things (wargame)
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