History Of Video Game Consoles (sixth Generation)
The sixth-generation era (sometimes referred to as the 128-bit era; see "Bits and system power" below) refers to the computer and video games, video game consoles, and video game handhelds available at the turn of the 21st century. Platforms of the sixth generation include the Sega Dreamcast, Sony PlayStation 2, Nintendo GameCube, and Microsoft Xbox. This era began on November 27, 1998 with the Japanese release of the Dreamcast, and it was joined by the PlayStation 2 in March 2000. The Dreamcast was discontinued in North America in March 2001 and in Europe in late 2002 and in Japan in 2007. The Xbox was discontinued in 2006. The GameCube was discontinued in 2007. As of late 2012, only the PlayStation 2 remains in production and continues to sell steadily.
The last official Dreamcast games were released in 2002 (NA and Europe) and 2007 (Japan). The last GameCube games were released in 2006 (Japan) and 2007 (NA and Europe). The last Xbox games were released in 2006 (Japan and Europe) and 2008 (NA). The PlayStation 2, meanwhile, continues to get newly released titles, such the latest game is Pro Evolution Soccer 2013 and FIFA 13 in September 2012.
Read more about History Of Video Game Consoles (sixth Generation): Home Systems, Handheld Systems
Famous quotes containing the words history, video, game and/or consoles:
“There is a history in all mens lives,
Figuring the natures of the times deceased,
The which observed, a man may prophesy,
With a near aim, of the main chance of things
As yet not come to life.”
—William Shakespeare (15641616)
“It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . todays children have substituted television viewing and, most recently, video games.”
—Marie Winn (20th century)
“The chess-board is the world; the pieces are the phenomena of the universe; the rules of the game are what we call the laws of Nature. The player on the other side is hidden from us. We know that his play is always fair, just, and patient. But also we know, to our cost, that he never overlooks a mistake, or makes the smallest allowance for ignorance.”
—Thomas Henry Huxley (18251895)
“Have you never been moved by poor mens fidelity, the image of you they form in their simple minds? Why should you always talk of their envy, without understanding that what they ask of you is not so much your worldly goods, as something very hard to define, which they themselves can put no name to; yet at times it consoles their loneliness; a dream of splendor, of magnificence, a tawdry dream, a poor mans dreamand yet God blesses it!”
—Georges Bernanos (18881948)