History of The World (board Game) - Game Play

Game Play

The game is played in seven rounds known as epochs. In each epoch, each player plays a different empire; at the end of the epoch, the empires stop expansion and players score points. New empires then rise for the next epoch, although the remains of the previous empires stay on the board and score points for as long as they remain unconquered. The majority of points come from presence and/or dominance of various regions (generically called "areas") of the world, which fluctuate in worth throughout the game. For example, the area of Northern Europe is worth more in modern times than in ancient times, while the area of the Middle East is worth more in ancient times, based on historical importance. Other points come from capitols of empires, cities in general, monuments, and fleets or navigation.

Inevitably, a limited selection of historical empires had to be chosen for inclusion in the game. In the newest version of the game, there are seven empires in each of the seven epochs. The order of play and strength of each (in parentheses) is given below. The starting territory of each is also given, followed by a note of fleet locations (if any), and a note for those lacking a capital.

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