Notable Villains
- Kortan: One of the only Immortals not to take the Oath, declared himself the winner of the Game and took control of the earth. Rules from his city fortress of Mogonda.
- Arak: One of Kortan's generals, leader of Kortan's army, The Hunters. Mortally wounded Quentin's adopted mother and killed Quentin, triggering his immortality. His left eye and hand are cybernetic.
- Malone: A former Mime, serves as the "human key" to Kortan's weapons locker and court jester. His original memories were erased by Kortan's "oblivion chamber" device. Despite his childlike behavior he can be quite cunning. And despite everything he appears to be consistently loyal to Kortan.
- Gorth: Another of Kortan's favoured and loyal army generals, leading a number of strong slaves who duel as Gladiators. Gorth is a skilled swordsman, and during an angry dispute with Arak, Gorth shows that he is able to match Arak not only in terms of leadership, but also on a level of physical combat.
- Asklepios: Leader of the Bureaucrats, #76, of Mogonda, a brilliant scientist. He has a rivalry with Arak; the two are constantly trying to show up one another to gain Kortan's favor.
- Valka: Bureaucrat #28, helped Esclipous set up a spy network, implied to be in love with Asklepious.
- Kirk: Another officer in Kortan's army, he is the keeper of Kortan's colony of tamed anomas (giant ants). In the episode Revenge Of The Shantytown, he launches an attack on the rebels living in the slums around Magonda, prompting them to return the favour by setting wild anomas loose in the city's lower levels. Attempting to send his own ants to fight them off, he is killed when his 'pets' join the wild ones, turning on their old master and half devouring him.
- Mohar: The fearless leader of a remaining small group of ruthless bounty hunters living in the desert, whom are historical adversaries of the Dundee clan from which Quentin came. They occupy The Iron City, a giant abandoned aircraft carrier in The Dry Sea. The Iron City is used as a Holy place by Mohar's gang alongside a group of Imams/Priests, where they collectively worship their most sacred weapon - The last of a batch of hand held Browning Heavy Machine Guns, or "The Brown" as Mohar refers to the gun. Despite being an enemy of MacLeod, Mohar similarly has the goal of eventually challenging and killing Kortan, and taking Kortan's place in Magonda as ruler of the Planet.
Read more about this topic: Highlander: The Animated Series
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