High-level Architecture (simulation)

High-level Architecture (simulation)

A high-level architecture (HLA) is a general purpose architecture for distributed computer simulation systems. Using HLA, computer simulations can interact (that is, to communicate data, and to synchronize actions) with other computer simulations regardless of the computing platforms. The interaction between simulations is managed by a Run-Time Infrastructure (RTI).

Read more about High-level Architecture (simulation):  Technical Overview, Standards, Alternatives, Interoperability Limitation

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    The two elements the traveler first captures in the big city are extrahuman architecture and furious rhythm. Geometry and anguish. At first glance, the rhythm may be confused with gaiety, but when you look more closely at the mechanism of social life and the painful slavery of both men and machines, you see that it is nothing but a kind of typical, empty anguish that makes even crime and gangs forgivable means of escape.
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