Hazard (game) - Rules

Rules

Any number may play, but only one player – the caster – has the dice at any one time.

In each round, the caster specifies a number between 5 and 9 inclusive: this is the main. He then throws two dice.

  • If he rolls the main, he wins (throws in or nicks).
  • If he rolls a 2 or a 3, he loses (throws out).
  • If he rolls an 11 or 12, the result depends on the main:
    • with a main of 5 or 9, he throws out with both an 11 and a 12;
    • with a main of 6 or 8, he throws out with an 11 but nicks with a 12;
    • with a main of 7, he nicks with an 11 but throws out with a 12.
  • If he neither nicks nor throws out, the number thrown is called the chance. He throws the dice again:
    • if he rolls the chance, he wins;
    • if he rolls the main, he loses (unlike on the first throw);
    • if he rolls neither, he keeps throwing until he rolls one or the other, winning with the chance and losing with the main.

This is simpler to follow in a table:

Main Nicks Outs Chance
5 5 2,3,11,12 Anything else
6 6,12 2,3,11
7 7,11 2,3,12
8 8,12 2,3,11
9 9 2,3,11,12

As long as he keeps winning, the caster may keep playing: but if he wins three times in succession, he must pass the dice to the player to his left, who becomes the new caster.

Read more about this topic:  Hazard (game)

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    The young break rules for fun. The old for profit.
    Mason Cooley (b. 1927)

    Carnal lust rules where there is no love of God.
    St. Augustine (354–430)

    Playing games with agreed upon rules helps children learn to live by rules, establish the delicate balance between competition and cooperation, between fair play and justice and exploitation and abuse of these for personal gain. It helps them learn to manage the warmth of winning and the hurt of losing; it helps them to believe that there will be another chance to win the next time.
    James P. Comer (20th century)