Rules
Any number may play, but only one player – the caster – has the dice at any one time.
In each round, the caster specifies a number between 5 and 9 inclusive: this is the main. He then throws two dice.
- If he rolls the main, he wins (throws in or nicks).
- If he rolls a 2 or a 3, he loses (throws out).
- If he rolls an 11 or 12, the result depends on the main:
- with a main of 5 or 9, he throws out with both an 11 and a 12;
- with a main of 6 or 8, he throws out with an 11 but nicks with a 12;
- with a main of 7, he nicks with an 11 but throws out with a 12.
- If he neither nicks nor throws out, the number thrown is called the chance. He throws the dice again:
- if he rolls the chance, he wins;
- if he rolls the main, he loses (unlike on the first throw);
- if he rolls neither, he keeps throwing until he rolls one or the other, winning with the chance and losing with the main.
This is simpler to follow in a table:
Main | Nicks | Outs | Chance |
---|---|---|---|
5 | 5 | 2,3,11,12 | Anything else |
6 | 6,12 | 2,3,11 | |
7 | 7,11 | 2,3,12 | |
8 | 8,12 | 2,3,11 | |
9 | 9 | 2,3,11,12 |
As long as he keeps winning, the caster may keep playing: but if he wins three times in succession, he must pass the dice to the player to his left, who becomes the new caster.
Read more about this topic: Hazard (game)
Famous quotes containing the word rules:
“The rules of drinking games are taken more serious than the rules of war.”
—Chinese proverb.
“Life is a game in which the rules are constantly changing; nothing spoils a game more than those who take it seriously. Adultery? Phooey! You should never subjugate yourself to another nor seek the subjugation of someone else to yourself. If you follow that Crispian principle you will be able to say Phooey, too, instead of reaching for your gun when you fancy yourself betrayed.”
—Quentin Crisp (b. 1908)
“Ideas about life organize perception; names of emotions organize sensations; rules of syntax organize thought. But pain comes on its own.”
—Mason Cooley (b. 1927)