Havok (software) - Other Products

Other Products

The company was developing a specialized version of Havok Physics called Havok FX that made use of ATI and NVIDIA GPUs for physics simulations, but may have been cancelled.

Havok Behavior is a toolset and runtime SDK for controlling game character animation at a high level using finite state machines. In 2008, Havok released two new games middleware products — Cloth and Destruction. Cloth deals with efficient simulation of character garments and soft body dynamics. Destruction provides tools for creation of destructible and deformable rigid body environments. In 2009, Havok released Havok AI, which provides advanced pathfinding capabilities for games.

On August 8, 2011, Havok announced their acquisition of German game engine development company Trinigy and their Vision Engine and toolset.

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