Harry Potter and The Philosopher's Stone (video Game) - Development

Development

Harry Potter and the Philosopher's Stone is based on the story of the same name and through working with Warner Bros. the game also features the sets and environment from the film adaptation. The PC version was developed by software company KnowWonder and was built on the Unreal Engine which allowed for it to play on both software and hardware-accelerated modes. The games executive producer Chris Graham stated that the game was aimed at eight to fourteen year olds with its puzzle based gameplay. The PlayStation version was developed by Agronaut as an action-platform game which integrated a 3D environment into its gameplay. The Game Boy Color and Game Boy Advance versions were individually developed by Griptonite Games and Eurocom.

Philosopher's Stone was first revealed on the PC at the E3 expo in May 2001. A press release followed, months later, on 13 November 2001, days before the films 16 November release. The press release stated it would ship the game to coincide with the film adaptation of the same name.

The Philosopher's Stone remake was initially rumoured in June 2003 for next-generation consoles. It was officially confirmed in July 2003 that EA was developing a new game for the PlayStation 2, Xbox and Nintendo GameCube console's based on a similar format as the Harry Potter and the Chamber of Secrets game released in 2002. The game was developed by Warthog Games and set out to fix some of the problems encountered in the previous game such as loading time. The game uses similar set designs and graphics as the Chamber of Secrets game and the previous generation consoles by making them 3D. The game was released on 12 December 2003.

Read more about this topic:  Harry Potter And The Philosopher's Stone (video Game)

Famous quotes containing the word development:

    Understanding child development takes the emphasis away from the child’s character—looking at the child as good or bad. The emphasis is put on behavior as communication. Discipline is thus seen as problem-solving. The child is helped to learn a more acceptable manner of communication.
    Ellen Galinsky (20th century)

    The experience of a sense of guilt for wrong-doing is necessary for the development of self-control. The guilt feelings will later serve as a warning signal which the child can produce himself when an impulse to repeat the naughty act comes over him. When the child can produce his on warning signals, independent of the actual presence of the adult, he is on the way to developing a conscience.
    Selma H. Fraiberg (20th century)

    Every new development for the last three centuries has brought men closer to a state of affairs in which absolutely nothing would be recognized in the whole world as possessing a claim to obedience except the authority of the State. The majority of people in Europe obey nothing else.
    Simone Weil (1909–1943)