Halo 3: ODST - Reception

Reception

Halo 3: ODST
Aggregate scores
Aggregator Score
GameRankings 84.77%
Metacritic 83/100
Review scores
Publication Score
1UP.com A-
Computer and Video Games 9/10
Edge 9/10
Eurogamer 8/10
G4
Game Informer 9.25/10
GamePro
GameSpot 9/10
GameSpy
GamesRadar 7/10
IGN 9/10 (US)
8.6/10 (UK)
8/10 (AU)
Official Xbox Magazine 9.5/10
Official Xbox Magazine (UK) 9/10
TeamXbox 9.4/10

Halo 3: ODST garnered generally positive reviews. It holds an average of 84.77% and 83/100 on aggregate web sites Game Rankings and Metacritic, respectively. Time's Lev Grossman wrote ODST was a "milestone" as it proved "Bungie can use the same instrument to play in totally different key," adding to the longevity of the Halo franchise. In contrast, Pete Metzger of the Los Angeles Times wrote that although ODST was a good game with a compelling story, action, and graphics, "the same can be said for nearly every first-person shooter that is released these days" and that ODST failed to raise the bar set by previous Halo games. 1UP.com's Jeremy Parish noted that while ODST had its flaws, its greatest success was bringing together players who preferred either the multiplayer or campaign portions with a game that would satisfy both camps.

Critics were split on whether ODST was worth its price. Official Xbox Magazine critic Ryan McCaffrey confidently wrote that given the campaign, multiplayer mode, and second Halo 3 multiplayer disc, "no one should have any qualms about ODST's value as a $60 offering!" Other critics who judged the title a full game included the staff of Edge Magazine, Parish, and Computer and Video Games' Mike Jackson. Erik Brudvig of IGN did not consider ODST a "true sequel", but more than an expansion, and recommended that those hesitant about buying the game do so. Those who disagreed included Ars Technica's Ben Kuchera, GamesRadar's Charlie Barratt, Eurogamer's Tom Bramwell, and IGN Australia's Narayan Pattison. In The New York Times' Seth Schiesel wrote that "Microsoft Game Studios has overreached in trying to charge the typical retail price for a full game, around $60, for a product that either should cost $40 or have a lot more content for the single-player aspect of the product."

Critics also disagreed sharply regarding whether the game was a large step forward for the series. Parish said that less enemy variety was balanced by changes he considered the most experimental things Bungie had done for years. Edge and Bramwell praised the contrast between the Rookie's nighttime segments and the more fast-paced flashback vignettes. Edge added that while the narrative design was not groundbreaking, it served as a structure for exploring every possible weapon choice and strategy in the series. While Parish considered the ODST's abilities much different from those of the Chief, other critics such as Jackson wrote that the Halo feel was barely changed and that this was not detrimental. Brett Molina of USA Today felt that the game disappointed by not spending more time in the Rookie's open environment; "instead," Molina wrote, "roughly two-thirds of ODST's combat feels very much like a traditional Halo game" instead of exploring new mechanics.

ODST's visuals and atmosphere were praised. McShea wrote that while the Halo 3 engine was showing its age, the game could still "wow" because of the art design. Parish wrote that the feel of Mombasa changed dramatically when played cooperatively; G4TV found that additional players spoiled much of the solitary feel. Travis Moses of GamePro wrote that while the game's graphics were consistently outclassed by other shooters, the game's frame rate remained consistently high as expected from Halo games. Technology company DigitalFoundry said that, despite welcome improvements in AI, the main flaws from Halo 3's graphics engine—namely a sub-720p native resolution and lower-quality human faces—remained.

The game's audio and sound were lauded. McCaffrey wrote that while the music of Halo 3 was "too familiar", ODST had freed O'Donnell to "craft his best work yet", which the critic considered good enough for a standalone purchase. A significant departure from the consensus was offered by Kuchera, who wrote that the saxophone touches " like the softcore porn they show on Cinemax after midnight", and GameSpy's Anthony Gallegos, who felt that the music did not mesh when extended into combat segments.

Firefight was praised as "addictive", especially for showcasing the excellent artificial intelligence of enemies. Jeff Marchiafava of Game Informer credited the enemies with differentiating Firefight from similar game modes in games such as Gears of War 2 or Left 4 Dead, which featured mindless zombies or cannon fodder. The staff of Official Xbox Magazine UK wrote that the gametype's depth and options made Gears of War's comparable mode look "simple" in comparison, and that Firefight extended the life of the game. In contrast, Bramwell felt that in Firefight "there is both a sense of futility in the knowledge that death is only a matter of time and odds, and fatigue in the realisation that many levels play out just as they did in the campaign, except a bit more so".

Interviewed by G4TV, Bungie representatives saw part of the mixed and negative reception as stemming from their own marketing of the title—first as an expansion pack, then a full game. "If you look at the lower scores, they almost all cite an issue in perceived value based on an initial expectation that was set for an 'expansion' and then a feeling that they were overcharged for the final product," Jarrad said, echoing Staten's comment that "if we'd never said the words 'expansion pack' we would have seen an appreciable increase in the review scores". Other elements they wish they had improved had they the time were the pacing and navigation of the nighttime segments and matchmaking for Firefight. Halo manager 343 Industries director Frank O'Connor said that he was glad ODST "didn't take off", in his view, because it allowed people to focus on Reach and its launch and marketing.

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