Half-Life 2 - Critical Reception

Critical Reception

Reception
Aggregate scores
Aggregator Score
GameRankings 95.31% (PC)
89.83% (Xbox)
Metacritic 96/100 (PC)
90/100 (Xbox)
Review scores
Publication Score
1UP.com A+
Edge 10/10 (PC)
Game Informer 9.5/10 (PC)
7.25/10 (Xbox)
GamePro (PC)
(Xbox)
Game Revolution A-
GameSpot 9.2/10 (PC)
8.3/10 (Xbox)
GameSpy
GameTrailers 8.5/10 (Xbox)
IGN 9.7/10 (PC)
9.4/10 (Xbox)
Maximum PC 11/10
Official Xbox Magazine 8.5/10
PALGN 9/10
PC Gamer US 98%
Play Magazine A (PC)
9/10 (Xbox)
The Cincinnati Enquirer
The New York Times Positive
See also: Critical response to The Orange Box

Half-Life 2's public reception was overwhelmingly positive in terms of reviews, acclaim and sales. Forbes reported on February 9, 2011 that the game has sold 12 million copies. It received an aggregated score of 96% on both GameRankings and Metacritic. Sources such as GameSpy, The Cincinnati Enquirer, and The New York Times have given perfect reviewing scores, and others such as PC Gamer and IGN gave near-perfect scores, while the game became the fifth title to receive Edge magazine's ten-out-of-ten score. Critics who applauded the game cited the advanced graphics and physics. Maximum PC awarded Half-Life 2 an unprecedented 11 on their rating scale which normally peaks at 10, and named it the "best game ever made".

In a review of The Orange Box, IGN stated that although Half Life 2 has already been released through other mediums, the game itself is still enjoyable on a console. They also noted that the physics of Half-Life 2 are very impressive despite being a console title. However, it was noted that the graphics on the Xbox 360 version of Half-Life 2 were not as impressive as when the title was released on the PC. GameSpot's review of The Orange Box noticed that the content of both the Xbox 360 releases, and PlayStation 3 releases were exactly alike, the only issue with the PS3 version was that it had noticeable frame-rate hiccups. GameSpot continued to say that the frame rates issues were only minor but some consider them to be a significant irritation.

Several critics, including some that had given positive reviews, complained about the required usage of the program Steam, the requirement to create an account, register the products, and permanently lock them to the account before being allowed to play, along with installation difficulties and lack of support.

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