.hack (video Game Series) - Related Media and Legacy

Related Media and Legacy

The .hack games are set after .hack//Sign, a TV anime series that establishes the games' setting, The World. As part of a larger multimedia franchise, the games have inspired a variety of subsequent games, novels, manga, and anime series. .hack//Another Birth is a series of novels that retell the story of the games from BlackRose's perspective. .hack//XXXX serves as a manga adaptation of the game's story with various changes, such as Cubia acting as a player character. The first official "sequel" to the games is .hack//Legend of the Twilight, which began serializing on July 30, 2002. This manga and anime series tells the story of Shugo and Rena, regular players who win avatars of Kite and BlackRose in a contest, and their exploration of The World and its secrets. .hack//G.U., a video game series also released in multiple parts, forms the centerpiece of .hack Conglomerate, a new project set seven years after Project .hack with a new version of The World.

Read more about this topic:  .hack (video game series)

Famous quotes containing the words related, media and/or legacy:

    Women stand related to beautiful nature around us, and the enamoured youth mixes their form with moon and stars, with woods and waters, and the pomp of summer. They heal us of awkwardness by their words and looks. We observe their intellectual influence on the most serious student. They refine and clear his mind: teach him to put a pleasing method into what is dry and difficult.
    Ralph Waldo Emerson (1803–1882)

    Never before has a generation of parents faced such awesome competition with the mass media for their children’s attention. While parents tout the virtues of premarital virginity, drug-free living, nonviolent resolution of social conflict, or character over physical appearance, their values are daily challenged by television soaps, rock music lyrics, tabloid headlines, and movie scenes extolling the importance of physical appearance and conformity.
    Marianne E. Neifert (20th century)

    What is popularly called fame is nothing but an empty name and a legacy from paganism.
    Desiderius Erasmus (c. 1466–1536)