Plot
One of the interesting things about the setting is that a different flavor of fantasy campaign can be had depending on which region of Yrth one uses. Araterre, for instance, is a seafaring nation inhabited by the descendants of those brought to Yrth from France in the 16th century. Light or no armor, swashbuckling, and courtly intrigue are the rule of the day. Sahud is the Asian mish-mash country, and would be suitable for a wuxia style game, or even something akin to Legend of the Five Rings. Some countries are almost entirely human-dominated, and others are mixed, while there are still some area completely under the control of Elves, Orcs, Dwarves, or Reptile Men.
Read more about this topic: GURPS Banestorm
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—Ralph Waldo Emerson (18031882)
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