Guild Wars Prophecies

Guild Wars (April 2005), unofficially known as Guild Wars Prophecies, is the first campaign of the Guild Wars series of Action RPGs, developed by the Seattle-based ArenaNet game developer studio, a subsidiary of South Korean game publisher NCsoft. Prophecies introduced players to the world of Guild Wars, known as Tyria, and premiered several elements that are now known as core components of the Guild Wars games.

Like all Guild Wars campaigns, Prophecies contains a co-operative role-playing portion and a competitive Player versus Player (PvP) portion. Co-operative characters may be used in the competitive portion, or new PvP-specific characters may be created at maximum level and all skills unlocked to the accounts.

Read more about Guild Wars Prophecies:  Story, Critical Response, Editions

Famous quotes containing the words wars and/or prophecies:

    Wars and revolutions and battles are due simply and solely to the body and its desires. All wars are undertaken for the acquisition of wealth; and the reason why we have to acquire wealth is the body, because we are slaves in its service.
    Socrates (469–399 B.C.)

    Man has an incurable habit of not fulfilling the prophecies of his fellow men.
    Alistair Cooke (b. 1908)