Growlanser II: The Sense of Justice - Battle System

Battle System

Growlanser II utilizes a free-range movement tactical RPG battle system. Unlike grid-based TRPGs, a character's movement range is represented by a circular area in which the character can move anywhere within its confines. In addition, your movement speed is based on the amount of MOV points you have in the game. Another unusual aspect of Growlanser II's system is that it is active-time based rather than strictly turn-based. Instead of each side taking its turn in waves, both sides move and act based on individual units' speed stats. Physical attackers must move towards the enemy to connect the blow within its range while magical attackers must take the time to chant their spells in exchange for being able to hit much farther ranges.

Growlanser II does not have many random encounters due to the point-based world map, but each of the major events in the story have unique battle scenarios which range from trying to escape from a surrounded encounter without killing too many units to rescuing a character before attacking to just plain 'defeat all enemies'. Reinforcement enemy forces often show up in battle, making it prudent to plan for such contingencies before rushing in.

The equipment system in the game is markedly different from most. Characters can equip two pieces of armor, one being a Ring Weapon. In the story, a Ring weapon is a new technology where magic rings take the shape of different weapons depending on the user's self. Players find these rings often after the defeat of an enemy and can equip different ones for different stats and different gem-equip slots.

The gems are one of the most interesting aspects, with over 100 types of gems that cause various beneficial effects such as adding extra attacks or more elemental defenses or increasing range or adding spells to the character's repertoire. These gems all have an innate level and that level must match or be lower than the slot available in the Ring weapon to be equipped. Each Ring Weapon only has 3 gem-slots with a level of 0-9 for each slot to equip the respective level gems.

For example, if Wein equips a Ring Weapon with gem-slots of 9-4-1, then he can equip any gem in the first slot. But he can only equip gems of level 4 or lower in the second slot; and only level 1 gems in the final slot. If a Ring Weapon has a 0 slot, then no gem can be equipped there. Gems range from level 1 through 9.

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