Greyhawk As A Home Campaign: Very Few Deities
When Dungeons & Dragons was developed in the early 1970s by Gary Gygax and Dave Arneson, one of the archetypal character classes in the original game was the cleric, a character who received divine powers from “the gods”. However, when Gygax started to build his own campaign world called Greyhawk, one facet of culture that he did not address was organized religion. Since his campaign was largely built around the needs of lower-level characters, he didn't think specific deities were necessary, since direct interaction between a god and a low-level character was very unlikely. Some of his players took matters into their own hands, calling upon Norse or Greek gods such as Odin or Zeus, or even Conan's Crom in times of dire need. However, some of the players wanted Gygax to create and customize a specific deity so that cleric characters could receive their divine powers from someone less ambiguous than "the gods". Gygax, with tongue in cheek, created two gods: Saint Cuthbert—who brought non-believers around to his point of view with whacks of his cudgel —and Pholtus, whose fanatical followers refused to believe that any other gods existed. Because both of these deities represented aspects of Good, Gygax eventually created a few evil deities to provide some villainy.
In Gygax's serialized novella The Gnome Cache, which was set in Greyhawk, a shrine to St. Cuthbert (spelled "St. Cuthburt") is mentioned; this was the first published reference to a Greyhawk deity.
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