Graphic Adventure Game

A graphic adventure game is a form of adventure game. They are distinct from text adventures. Whereas a player must actively observe using commands such as "look" in a text-based adventure, graphic adventures revolutionized gameplay by making use of visual human perception. Eventually, the text parser interface associated with older adventure games was phased out in favor of a point-and-click interface, i.e., a game where the player interacts with the game environment and objects using an on-screen cursor. In many of these games, the mouse pointer is context sensitive in that it applies different actions to different objects.

Read more about Graphic Adventure Game:  Japanese Development, Parody

Famous quotes containing the words graphic, adventure and/or game:

    “Speed is scarcely the noblest virtue of graphic composition, but it has its curious rewards. There is a sense of getting somewhere fast, which satisfies a native American urge.”
    —James Thurber (1894–1961)

    “A man I praise that once in Tara’s Halls
    Said to the woman on his knees, “Lie still,
    My hundredth year is at an end. I think
    That something is about to happen, I think
    That the adventure of old age begins....””
    —William Butler Yeats (1865–1939)

    “In the game of “Whist for two,” usually called “Correspondence,” the lady plays what card she likes: the gentleman simply follows suit. If she leads with “Queen of Diamonds,” however, he may, if he likes, offer the “Ace of Hearts”: and, if she plays “Queen of Hearts,” and he happens to have no Heart left, he usually plays “Knave of Clubs.””
    —Lewis Carroll [Charles Lutwidge Dodgson] (1832–1898)