Development
Fitting a full-scale Gran Turismo on the PSP platform was a challenge for Polyphony Digital. Series director Kazunori Yamauchi stated that the main problem was trying to fit the game in such a small memory space. Regardless, Gran Turismo runs at 60 frames per second (rare for a portable title) and takes up only 1GB of storage.
Originally named Gran Turismo 4 Mobile, the game was initially to have a release date sometime in April 2005 — however, it was notably absent from the 2004 Tokyo Game Show and then from E3 2005, a year after it was first announced. At the end of 2005, Sony Computer Entertainment announced that the game would be pushed back to sometime in 2006. Despite no news for most of 2006, Kazunori Yamauchi assured audiences that Gran Turismo for the PSP was still in development and on its way.
In April 2008, Yamauchi stated that developing Gran Turismo 5 on the PlayStation 3 "took much more time and effort and this was because loads of new stylish cars have started to come out so it took longer to develop than we had first imagined," and that it was unlikely the PSP version would be released by the end of 2008. A version of Gran Turismo for the PSP was shown during Sony's E3 2009 keynote on June 2, 2009. Called simply Gran Turismo its October 1, 2009 release date coincides with the launch of the PSP Go (announced at the same conference). Yamauchi discussed many reasons for the delays, with one of them being Polyphony Digital's busy schedule with releases of Gran Turismo 4, Tourist Trophy, Gran Turismo HD, and Gran Turismo 5 Prologue during the time of Gran Turismo's development. The company also refused to outsource the game to another developer describing that move as, "unthinkable." Yamauchi also considered other names for the PSP game, either Gran Turismo Spyder or Gran Turismo Portable, but decided at the end to name it just Gran Turismo because he wanted people to know that it was a "fully-specced Gran Turismo."
Read more about this topic: Gran Turismo (PSP)
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