Gordon Pask - Work: Overview

Work: Overview

Gordon's primary contributions to cybernetics, educational psychology, learning theory and systems theory, as well as to numerous other fields, was his emphasis on the personal nature of reality, and on the process of learning as stemming from the consensual agreement of interacting actors in a given environment ("conversation").

His work was complex, extensive, and deeply thought out, at least until late in his life, when benefited less often from critical feedback of research peers, reviewers of proposals and reports to government bodies in the US and UK, and, perhaps most especially, the tension between experimentation and theoretical stands. His publications, however, represent a storehouse of ideas that are not fully mined.

Pask's most well known work was the development of:

  • Conversation Theory: is a cybernetic and dialectic framework that offers a scientific theory to explain how interactions lead to "construction of knowledge", or, as Pask preferred "knowing" (wishing to preserve both the dynamic/kinetic quality, and the necessity for there to be a "knower"). It came out of his work on instructional design and models of individual learning styles. In regard to learning styles, he identified conditions required for concept sharing and described the learning styles holist, serialist, and their optimal mixture versatile. He proposed a rigorous model of analogy relations.
  • Interactions of Actors Theory: This is a generalized account of the eternal kinetic processes that support kinematic conversations bounded with beginnings and ends in all media. It is reminiscent of Freud's psychodynamics, Bateson's panpsychism (see "Mind and Nature: A Necessary Unity" 1980). Pask's nexus of analogy, dependence and mechanical spin produces the differences that are central to cybernetics.

Pask influenced such diverse individuals as Ted Nelson, who references Pask in Computer Lib/Dream Machines and whose interest in hypermedia is much like Pask's entailment meshes; and Nicholas Negroponte, whose earliest research efforts at the Architecture Machine Group on "idiosyncratic systems" and software-based partners for design have their roots in Pask's work as a consultant to Negroponte's efforts.

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