Golgotha (video Game)

Golgotha was a video game that was being developed by Crack dot Com prior to shutting down in 1998. According to Dave Taylor, the game's name came from Shakespeare's King Lear tragedy, wherein Golgotha was a massive plain and a future battlefield.

After the release, some volunteers started working on the game code. The development effort was rekindled as "Golgotha Forever", headed by Mark O'Hara.