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- Captive ball
- A pinball trapped within a small area of the playfield. The captive ball never leaves this area, and the free ball can never enter it. However, the free ball can knock into the captive ball, which in turn can knock into targets in its area. Some tables even feature multiple stacked captive balls (e.g. Judge Dredd, Theatre of Magic).
- Combo
- Combo (or combo shot) refers to an immediate combination of different moves, often continuous ramp and/or orbit shots. Some machines, like Theatre of Magic, Demolition Man, Attack from Mars or Star Trek: The Next Generation (featuring the famous "Picard Maneuver"), reward combo shots by an increasing number of points, depending on the number of successful continuous shots made.
Read more about this topic: Glossary Of Pinball Terms