Glossary of Cue Sports Terms - G

G

game
1. Play, from the opening break shot until one player has won (or the game has been halted for some reason by a referee). Games are the units that make up matches, races (in some senses of that term) and rounds. Essentially the same as frame, except with regards to straight pool, which is a multi-rack game.
2. An identifiable, codifiable set of rules. pool is not a game, but a class of games. Nine-ball is a game.
3. Note: There are also slang usages, such as "to have game" (to be a good player, as in "he got game") and "to be game" (to be willing to play or to gamble, as in "yeah, I'm game, so let's see what you've got"). But these usages are not particular to cue sports.
game ball
The ball required to win the rack. In snooker and blackball it is called the frame ball. See also money ball.
games on the wire
To give a handicap to an opponent where they have to win a specified number fewer games than the other player in order to triumph in the match. The name refers to posting games on the scorekeeping mechanism known as a wire or scoring string, though the phrase may still be employed when no actual use of the particular device is available or intended.
gapper
An agreement between two players in a tournament, one of whom will advance to a guaranteed money prize if the match is won, to give a certain percentage of that money to the loser of the match. Also known as a saver.
gather shot
In the carom games, any shot where the end result is all the balls near each other; ideally, in position for the start of a nurse on the next stroke.
gentlemen's call
Also gentleman's call. An informal approach to the "call-everything" variation of call-shot, common in bar pool. Obvious shots, such as a straight-on or near-straight shot for which the shooter is clearly aiming and which could not be mistaken for another shot, need not be called. Bank shots, kicks, caroms and combinations are usually less obvious and generally must be called, though this may depend upon the mutual skill level and shot selection perception of the players. An opponent has the right to ask what the shooter's intention is, if this is unclear.
ghost ball
A common aiming method in which a phantom ball is imagined frozen to the object ball at the point where an imaginary line drawn between their centers is aimed at the desired target; the cue ball may then be shot at the center of the "ghost" ball and, ideally, impact the object ball at the proper aiming contact point. The ghost ball method of aiming results in misses where adjustment is not made for collision induced throw.
go off
Describes the propensity of a player losing small sums of money at gambling to suddenly sharply increase the stakes; often continuing to lose until broke. Compare Chasing one's money.
golden break
(Chiefly British.) In nine-ball a break shot that pots the 9 ball without fouling, in which case the player wins in one shot. See also on the snap.
goose neck
Also goose-neck rest. Same as swan.
grapefruit
Colloquial term for an unusually large, heavy cue ball made of the same phenolic resin or other modern, resilient plastic as the object balls. "Grapefruit" cue balls are frequently found on older coin-operated bar tables that do not have magnetic ball-return mechanisms. As with excessively dense, ceramic "rock" cue balls, the ball return works because the cue ball is considerably heavier than, and thereby distinguishable from, the object balls. Unlike "rocks", grapefruit balls are not prone to excessive equipment wear and tear. But because of their unusually large size, they have a very strong affect on the tangent line and thus on the accuracy of cut shots. Their weight also has a notable effect on play, as they are somewhat more difficult to draw (screw), stop and stun compared to standard and magnetic cue balls, but not to the extent of the much less resilient rock balls. Like rocks, grapefruits do generate a large amount of smash-through.
green
1. Nearly table-length distance between the cue ball and target object ball, or between an object ball and target pocket, i.e. a potentially difficult shot due to distance ("you sure left me a lot of green on that one")
2. The cloth covering the table ("oh no, you just ripped the green")
3. The green ball ("that was a great shot on the green")
4. Money ("I won a lot of green last night from that wannabe hustler")
green ball
Also the green. In snooker, the colour ball that is worth three points, being the second-least valuable colour behind the yellow. It is one of the baulk colours, and is placed on the green spot. In some (especially American) snooker ball sets it is numbered "3" on its surface.
green spot
The spot (usually not specially marked because it is obvious) on a snooker table at which the green ball is placed. Regardless of table size, it is the intersection of the "D" and the balk line on the breaker's left side.. The left-to-right order of the green, brown and yellow balls is the subject of the mnemonic phrase "God bless you".
green pocket
In snooker, the corner pocket that is closest to the green spot.
grip
1. The way in which a player holds the butt end of the cue stick.
2. The wrap of the cuestick where the hand is placed, also known as the "grip area."
group
Same as suit, predominantly in British terminology, i.e., in eight-ball either of the set of seven balls (reds or yellows) that must be cleared before potting the black. Generally used in the generic, especially in rulesets or articles, rather than colloquially by players.
gully table
1. A table with a ball return system, as opposed to a drop pocket table.
2. Also gutter table. Same as bar table.
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