Glory of The Roman Empire

Glory of the Roman Empire is a city-building game set during the height of the Roman Empire, developed by Haemimont Games. The game was released on 26 June 2006 in the United States. The game features a three dimensional game engine and individual modeling of game character behaviors. The game has then been released in Spain and Italy in December 2006 by FX Interactive under the name Imperium Civitas. The difference in naming is explained by the popularity of Haemimont's previous games, Imperium I, II and III, which sold more than 1 million copies in these countries.

In the game, the player assumes the roles of city planner, governor, and military leader. Successful players will need planning skills, economic savvy and—should those fail—military might. Glory of the Roman Empire will challenge gamers to grow a small village into a thriving community through trade with neighbors, while also expanding and defending its borders through more militaristic means. Players will need to focus on the physical and emotional health of the citizenry; as villagers age and mature under strong leadership, they contribute to the development of more advanced societies and larger cities.

A demo was released by Haemimont games on June 14, 2006, and a sequel - Imperium Romanum - was released in 2008.

Read more about Glory Of The Roman Empire:  Features, Glitches, Scenarios

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    The Roman Empire stood appalled:
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    Out of the fabulous darkness called.
    William Butler Yeats (1865–1939)

    The glory of each generation is to make its own precedents.
    Belva Lockwood (1830–1917)

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    Henry David Thoreau (1817–1862)

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    François Rabelais (1494–1553)

    It is an immense misfortune to the empire to have a king of such a disposition at such a time. We are told and every thing proves it true that he is the bitterest enemy we have.... To undo his empire he has but one truth more to learn, that after colonies have drawn the sword there is but one step more they can take.
    Thomas Jefferson (1743–1826)