Glory of The Roman Empire

Glory of the Roman Empire is a city-building game set during the height of the Roman Empire, developed by Haemimont Games. The game was released on 26 June 2006 in the United States. The game features a three dimensional game engine and individual modeling of game character behaviors. The game has then been released in Spain and Italy in December 2006 by FX Interactive under the name Imperium Civitas. The difference in naming is explained by the popularity of Haemimont's previous games, Imperium I, II and III, which sold more than 1 million copies in these countries.

In the game, the player assumes the roles of city planner, governor, and military leader. Successful players will need planning skills, economic savvy and—should those fail—military might. Glory of the Roman Empire will challenge gamers to grow a small village into a thriving community through trade with neighbors, while also expanding and defending its borders through more militaristic means. Players will need to focus on the physical and emotional health of the citizenry; as villagers age and mature under strong leadership, they contribute to the development of more advanced societies and larger cities.

A demo was released by Haemimont games on June 14, 2006, and a sequel - Imperium Romanum - was released in 2008.

Read more about Glory Of The Roman Empire:  Features, Glitches, Scenarios

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    I began my editorial career with the presidency of Mr. Adams, and my principal object was to render his administration all the assistance in my power. I flattered myself with the hope of accompanying him through [his] voyage, and of partaking in a trifling degree, of the glory of the enterprise; but he suddenly tacked about, and I could follow him no longer. I therefore waited for the first opportunity to haul down my sails.
    William Cobbett (1762–1835)

    There is one great fact, characteristic of this our nineteenth century, a fact which no party dares deny. On the one hand, there have started into life industrial and scientific forces which no epoch of former human history had ever suspected. On the other hand, there exist symptoms of decay, far surpassing the horrors recorded of the latter times of the Roman empire. In our days everything seems pregnant with its contrary.
    Karl Marx (1818–1883)

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    Bible: New Testament, Philippians 2:9.

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    William Shakespeare (1564–1616)

    The Roman rule was, to teach a boy nothing that he could not learn standing. The old English rule was, “All summer in the field, and all winter in the study.” And it seems as if a man should learn to plant, or to fish, or to hunt, that he might secure his subsistence at all events, and not be painful to his friends and fellow men.
    Ralph Waldo Emerson (1803–1882)

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    Henry Brooks Adams (1838–1918)