Glory of The Roman Empire

Glory of the Roman Empire is a city-building game set during the height of the Roman Empire, developed by Haemimont Games. The game was released on 26 June 2006 in the United States. The game features a three dimensional game engine and individual modeling of game character behaviors. The game has then been released in Spain and Italy in December 2006 by FX Interactive under the name Imperium Civitas. The difference in naming is explained by the popularity of Haemimont's previous games, Imperium I, II and III, which sold more than 1 million copies in these countries.

In the game, the player assumes the roles of city planner, governor, and military leader. Successful players will need planning skills, economic savvy and—should those fail—military might. Glory of the Roman Empire will challenge gamers to grow a small village into a thriving community through trade with neighbors, while also expanding and defending its borders through more militaristic means. Players will need to focus on the physical and emotional health of the citizenry; as villagers age and mature under strong leadership, they contribute to the development of more advanced societies and larger cities.

A demo was released by Haemimont games on June 14, 2006, and a sequel - Imperium Romanum - was released in 2008.

Read more about Glory Of The Roman Empire:  Features, Glitches, Scenarios

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    What is it to grow old?
    Is it to lose the glory of the form,
    The luster of the eye?
    Is it for beauty to forego her wreath?
    MYes, but not this alone.
    Matthew Arnold (1822–1888)

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    Karl Marx (1818–1883)

    It is a momentous fact that a man may be good, or he may be bad; his life may be true, or it may be false; it may be either a shame or a glory to him. The good man builds himself up; the bad man destroys himself.
    Henry David Thoreau (1817–1862)

    Semantically, taste is rich and confusing, its etymology as odd and interesting as that of “style.” But while style—deriving from the stylus or pointed rod which Roman scribes used to make marks on wax tablets—suggests activity, taste is more passive.... Etymologically, the word we use derives from the Old French, meaning touch or feel, a sense that is preserved in the current Italian word for a keyboard, tastiera.
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    The trouble with Freud is that he never played the Glasgow Empire Saturday night.
    Ken Dodd (b. 1931)