Glory of The Roman Empire

Glory of the Roman Empire is a city-building game set during the height of the Roman Empire, developed by Haemimont Games. The game was released on 26 June 2006 in the United States. The game features a three dimensional game engine and individual modeling of game character behaviors. The game has then been released in Spain and Italy in December 2006 by FX Interactive under the name Imperium Civitas. The difference in naming is explained by the popularity of Haemimont's previous games, Imperium I, II and III, which sold more than 1 million copies in these countries.

In the game, the player assumes the roles of city planner, governor, and military leader. Successful players will need planning skills, economic savvy and—should those fail—military might. Glory of the Roman Empire will challenge gamers to grow a small village into a thriving community through trade with neighbors, while also expanding and defending its borders through more militaristic means. Players will need to focus on the physical and emotional health of the citizenry; as villagers age and mature under strong leadership, they contribute to the development of more advanced societies and larger cities.

A demo was released by Haemimont games on June 14, 2006, and a sequel - Imperium Romanum - was released in 2008.

Read more about Glory Of The Roman Empire:  Features, Glitches, Scenarios

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    The glory of the farmer is that, in the division of labors, it is his part to create. All trade rests at last on his primitive activity.
    Ralph Waldo Emerson (1803–1882)

    The Roman Empire stood appalled:
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    Out of the fabulous darkness called.
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    And the glory of character is in affronting the horrors of depravity to draw thence new nobilities of power: as Art lives and thrills in new use and combining of contrasts, and mining into the dark evermore for blacker pits of night.
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    London, that great cesspool into which all the loungers and idlers of the Empire are irresistibly drained.
    Sir Arthur Conan Doyle (1859–1930)