Glory of the Roman Empire is a city-building game set during the height of the Roman Empire, developed by Haemimont Games. The game was released on 26 June 2006 in the United States. The game features a three dimensional game engine and individual modeling of game character behaviors. The game has then been released in Spain and Italy in December 2006 by FX Interactive under the name Imperium Civitas. The difference in naming is explained by the popularity of Haemimont's previous games, Imperium I, II and III, which sold more than 1 million copies in these countries.
In the game, the player assumes the roles of city planner, governor, and military leader. Successful players will need planning skills, economic savvy and—should those fail—military might. Glory of the Roman Empire will challenge gamers to grow a small village into a thriving community through trade with neighbors, while also expanding and defending its borders through more militaristic means. Players will need to focus on the physical and emotional health of the citizenry; as villagers age and mature under strong leadership, they contribute to the development of more advanced societies and larger cities.
A demo was released by Haemimont games on June 14, 2006, and a sequel - Imperium Romanum - was released in 2008.
Read more about Glory Of The Roman Empire: Features, Glitches, Scenarios
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“Ce corps qui sappelait et qui sappelle encore le saint empire romain nétait en aucune manière ni saint, ni romain, ni empire. This agglomeration which called itself and still calls itself the Holy Roman Empire was in no way holy, nor Roman, nor an empire.”
—Voltaire [François Marie Arouet] (16941778)
“The glory of a king is a multitude of people; without people a prince is ruined.”
—Bible: Hebrew, Proverbs 14:28.
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Right down to now in glory upon glory.”
—Robert Frost (18741963)
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—Kurt Neumann (19061958)
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—Winston Churchill (18741965)