Glory of The Roman Empire

Glory of the Roman Empire is a city-building game set during the height of the Roman Empire, developed by Haemimont Games. The game was released on 26 June 2006 in the United States. The game features a three dimensional game engine and individual modeling of game character behaviors. The game has then been released in Spain and Italy in December 2006 by FX Interactive under the name Imperium Civitas. The difference in naming is explained by the popularity of Haemimont's previous games, Imperium I, II and III, which sold more than 1 million copies in these countries.

In the game, the player assumes the roles of city planner, governor, and military leader. Successful players will need planning skills, economic savvy and—should those fail—military might. Glory of the Roman Empire will challenge gamers to grow a small village into a thriving community through trade with neighbors, while also expanding and defending its borders through more militaristic means. Players will need to focus on the physical and emotional health of the citizenry; as villagers age and mature under strong leadership, they contribute to the development of more advanced societies and larger cities.

A demo was released by Haemimont games on June 14, 2006, and a sequel - Imperium Romanum - was released in 2008.

Read more about Glory Of The Roman Empire:  Features, Glitches, Scenarios

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    The Roman Empire stood appalled:
    It dropped the reins of peace and war
    When that fierce virgin and her Star
    Out of the fabulous darkness called.
    William Butler Yeats (1865–1939)

    The glory of a king is a multitude of people; without people a prince is ruined.
    Bible: Hebrew, Proverbs 14:28.

    The glory of a great man ought always to be estimated by the means used to acquire it.
    François, Duc De La Rochefoucauld (1613–1680)

    A Roman divorced from his wife, being highly blamed by his friends, who demanded, “Was she not chaste? Was she not fair? Was she not fruitful?” holding out his shoe, asked them whether it was not new and well made. “Yet,” added he, “none of you can tell where it pinches me.”
    Plutarch (c. 46–120 A.D.)

    Passivity can be a provoking modus operandi;
    Consider the Empire and Gandhi.
    Ogden Nash (1902–1971)