Gio - Description

Description

Like most busses of the era, GIO was a 32-bit address and data multiplexed bus that was normally clocked at 25 or 33 MHz. This meant that the bus uses the same path for addressing and data, thus normally requiring three cycles to transfer a single 32-bit value; one cycle to send the address, the next to send the data and then another to read or write it. This limited the bus to a maximum throughput of about 16 Mbyte/s at 33 MHz for these sorts of small transfers. However the system also included a long-burst read/write mode that allowed continual transfers of up to 4 kilobytes of data (the fundamental page size in R3000-based SGI machines); using this mode dramatically increased the throughput to 132 Mbyte/s (32 bits per cycle * 33 MHz). GIO also included a "real time" interrupt allowing devices to interrupt these long transfers if needed. Bus arbitration was controlled by the Processor Interface Controller (PIC) in the original R3000-based SGI Indigo systems.

Physically, GIO used a 96-pin connector and fairly small cards 6.44 inches (16.3576 cm) long by 3.375 inches (8.5725 cm) wide. In the Indigo series the cards were aligned vertically above each other within the case, as opposed to the more common arrangement where the cards lie at right angles to the motherboard. This led to a "tall and skinny" case design. Since the cards were "above" each other in-line, it was possible to build a card that connected to both connectors on the computer's motherboard, thereby offering more room.

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